Keyframe
A keyframe is basically the building block for all animations. In 3D animation you must create a keyframe to lock down a movement in time.
Poses
A pose in animation represents how the character is positioned.
A pose in animation represents how the character is positioned.
Line of Action
The line of action is an invisible line that can be drawn along a character’s pose. The character’s pose will follow along with this imaginary line.
Blocking
Blocking
Blocking is an animation technique where the most important story telling poses are created to establish the placement of character or object and how they will move in the scene.
Inbetweens
Inbetweens
Not to be confused with a breakdown. An in-between basically fills in what is happening between the breakdowns for pose A and pose B.
Breakdown
Breakdown
A breakdown describes how the character or object is going to get from one pose to the other. A breakdown can be considered a type of in-between but a very specific one
Timeline
The timeline shows the frame numbers within your scene and can be adjusted to any frame length desired.
Twinning
Twinning
Twinning is a term used when one half of a character’s body mirrors the opposite half producing an unnatural symmetry.
Frame Rate
Frame Rate
The frame rate is the amount of frames per second. It’s important to find out what frame rate your animation needs to be on before starting any animation, all so that you can be assure your animation will be timed right...Read More
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