Thursday, 17 January 2019

Five Breathtaking Occupation For Graphic Designers

Graphic Design is the process of using images and texts to communicate information and ideas.

Graphic Designer is a professional person in Graphic Art Industry who combines images
and texts to create a piece of design.



Graphic Designers need to be up to date with the latest software and computer
Technologies.

Salary of a Graphic Designer is determined by the experience level and the company or studio where they are employed.

A Graphic Designer can choose any of these jobs as career option:



Web Designer

A Web Designer plays an important role in the development of a website by creating

pages, layout and graphics for web pages.

A Web Designer makes decisions about what content should be included on a web page, where to place graphics, text, navigation and makes sure continuity from one web page to the next.

Web Designers mostly depends on Hypertext and Hypermedia resources including

HTML, CSS (Cascading Style Sheets) and more web design tools. Cascading Style Sheets

(css) is used to create uniform style and colour scheme throughout an entire website.

The need for the talented Web Designers in multimedia industry has increased in the

recent years.

Web Designers are skilled in various higher-level programming languages that are used

to create scripts for the Web.

Web design has become an attractive business as more and more companies create Websites.



Animator

An Animator creates multiple images, known as frames, which give an illusion of movement when played in rapid succession.

Animators work in the field of Television, Movies and Commercials. Creating detail images frame by frame needs effort, skill and talent. Animators work on 2Dimensional or 3Dimensional Animation.

3D Animators job is to bring movement in the 3D objects, whereas 2D Animators sketches still images and gives them movement in X and Y Axis.

Lots of drawing, sketching, colour adjustment, painting and minute detailing is required in Animation.

Learning Animation is a long time process, so the Animator needs to be patient.

Animators see the world in a different way compare to average persons and they should study real life.

3D Animators work on the software like ‘Maya’ or 3D Max which is more complex than pencil and paper, Whereas 2D Animators work with software like ‘Flash’, ‘Photoshop’ and other.

An Animator needs to have good communication skills, so that he/she can convey ideas to the colleagues or clients.

To become a successful Animator lot of practice needed and one should have willingness to learn new things.




Art Director

An Art Director works with visual style and images in various fields of Media and Communication Industry such as advertising, book publishing, Film industry, Newspaper and Magazine.

An Art Director has to study Graphic Design, Photography and Drawing.

An Art Director in Movie or Theatre creates the set design, set props and each and every visual detail. He or She needs to understand the concept of the Producer or Director of the Movie. Art Directors work on the budget and time provided by the producers.

In Film Industry Art Director works directly below the Production Designer along with Set Designer and Set Decorator.

Art Directors can hire and remain responsible for Assistant Art Directors.

Art Directors work on Television dramas, commercials as well as films. I

n a big budget film, Art Director works 4-5 months before shooting starts.

They analyze the script to identify all props or special items required for the film.

Specially designed Apple Computers are favourite of all Art Directors.

In the Publishing house, Art Director manages the page Layout, Typography, design of the cover and illustrations.

In the field of Advertising, Art Director makes sure that their Client message and image is conveyed to the consumers.

The Art Director is responsible for the visual aspects and the copywriter is responsible for the textual content.

They work together as a Creative Team.

According to the study, demand for Art Director will continue to grow in the various Media Fields.



Game Designer

Increasing demand in video games like Play Station, Xbox 360, Computer Desktop gaming, Smartphone gaming Apps have expanded the field of Video Game Design.

The Game designer very much like the director of a film controls the artistic and technical part of the game.

A Game designer needs to be passionate about game, technical skills and creativity. Game designing is among the fastest growing careers in America.

Game Designers spend a lot of times in the virtual classroom for online students, who learn new skills to keep the Gaming Industry progressive.

In the past few years many well-known Universities, Colleges and Private Schools have added Video Game-related degree programs.

Game design degrees at various schools include game design, game development as well as computer science degree with specializations in game design.

One who wants to create Android Smartphone Games should learn programming language Java and Android OS, whereas game development for Apple iOS operating system requires Objective-C.

Game Designers will learn about animation, computer science and programming, advanced math or algebra.

The Game Designer will have to imagine the story plot and create interesting characters to keep the players motivated and challenged.



Packaging Designer

Each product comes to the market with proper packaging and in the packaging industry some person designs and creates the package.

A good Graphic designer can earn specialization in product packaging.

A Packaging Designer selects colours, illustrations, shapes for the packaging.

To learn about packaging, one needs to study Brand Development, Typography, Packaging Materials, Computer Graphics and Design.

Graduate programs are available if anyone wishes to gain a deeper knowledge of design, brand development, marketing and communications.

They spend a lot of time in communicating with their clients to get the clear picture of the clients demand.

Packaging Designer makes effort to create the packaging attractive, so that the consumer cannot ignore it and hence the selling of the product increases.

The colour, graphics and typography all affect the buying decisions of the consumers.

Packaging Designer promotes the product and helps to make the brand stand in the market.

Lots of opportunity awaiting for you hold hand of Maac Kolkata or Call us @9836321595.

Tuesday, 15 January 2019

Best Five Visual Effects Movies Of 2018


The process of creating and manipulating images out of the context of a live action shot in

film making is called Visual Effects or VFX.

In VFX, Live-action Footage and Computer Generated Imagery together create environment which looks real.

The VFX action Movies have succeeded in winning the heart of the Audience.

Let’s discuss about five best VFX movies of 2018.



Rampage is an American Science fiction monster film directed by Brad Peyton, Closely based on the Video game series of the same name by Midway Games.

It Stars Dwayne Johnson as Davis Okoye who teams up with George, an Albino Gorilla who turns into huge size as a result of rogue experiment, to stop two other mutated animals, a grey wolf and a crocodile from destroying Chicago.

Weta Digital Studio handled majority of Rampage’s Visual Effects.

Erik Winquist and crew members travelled to Chicago to create Chicago Loop by studying building materials and architectures styles, which would destroy in the climax battle.

Around 15,000 photographs were taken with 3D scanners and motion cameras covered downtown Chicago.

For the building destruction, artists studied World Trade Centre Attacks.

Weta Digital worked on over 600 creature effects shots.

Weta team included part of Jason Liles (performance-capture actor) face into the design of George, so that George’s eyes look like Jason’s eyes and George’s expressions are Jason’s expressions too. Prosthetics to extend forearms for walking shots were used.

The animators had to portray the creatures leaping and falling as believable as possible.

But Compared to George, no motion capture for Ralph and Lizzie.

Ralph and Lizzie are fully Key-frames animated by Weta Digital character animators.

Actors interacted with Computer generated monsters, big slabs of falling steel, glass and concrete as realistic as possible.

This film was released in United States on April 13 by Warner Bros. Pictures.



The Nutcracker and the Four Realms is a fantasy adventure film directed by Lasse Hallstrom and Joe Johnston, released by Walt Disney Pictures.

It’s about a young girl Clara who receives a locked handcrafted egg-shaped box from her deceased mother and sets out in a magical land to retrieve the key.

Max Wood is the VFX supervisor and Richard Clegg is MPC (Moving Picture Company) VFX supervisor of this film.

MPC’s artists crafted more than 1,000 shots for this film.

Digital characters, Palaces, Forests, Rivers were computer generated.

Moving Picture Company created 101 CG (Computer Generated) images and distributed them into: majestic Russian-influenced palace, realms of snow, flowers and sweets.

For the Fourth Realms artist created clowns, army of tin soldiers, a giant mother ginger mechanical puppet, Mouse King and other animals.

VFX team worked hard to create nine-foot-tall Mouse King made up of thousands of mice.

MPC’s artists maintained balance between anthropomorphism and natural mouse behaviour to maintain the appearance of Mouserinks (Hero mouse) in the film.

The film has grossed over $166 million worldwide, against production budget of over $120 million.



Pacific Rim: Uprising.

It is a Science fiction film directed by Steven S.

The storyline is about Giant Monsters fighting against Giant Robots.

This film is a continuation of the film Pacific Rim made in the year 2013.

Double Negative, Atomic Fiction, Territory Studio, Weta Digital, and ILM worked on Visual effects of the film.

Visual effects studios produced 1600 VFX shots including newly designed Jaegers and Kaiju monsters as well as big number of robot-monster battles and environmental destruction.

Peter Chiang is the overall VFX supervisor and Matthew Plummer is VFX Producer for the Movie. Territory Studio worked closely with DNEG (Double Negative) to bring the man-machine interactions to life.

Weta Digital’s creative team designed highly technical pilot suits and helmets for Kaiju Monsters.

Motion Capture (Mo-Cap) is playing a vital role in the visual effects industry as it helps to animate any characters easily and the result is more lifelike rather than creating frame by frame animation.



Avengers: Infinity War film is based on Marvel Comics superhero team Avengers, produced by Marvel Studios.

Directed by Anthony and Joe Russo and distributed by Walt Disney Pictures.

There were 2680 VFX shots in this film and Dan Deleeuw lead as over all VFX Supervisor for the movie.

The team of Digital Domain used Autodesk Maya for modelling, side effects Houdini for effects, Maya plug-in called Atomic for lighting and new Masquerade tool and their custom Direct Drive for transferring motion capture to the CG Character.

Weta Digital created 12-foot tall purple villain for Titan sequence.

The Battle sequence in New York city street has characters like Iron Man, Spider Man, Hulk, Wong and Doctor Strange.

Weta Digital and Digital Domain both worked on the look development of Thanos, Josh Brolin wore motion capture outfits to play the villain Thanos.

Weta digital handled fight scenes between Thanos and Dr Strange on Titan.

Double Negative studio created motion capture for many shots using Moven Suit.

This is the first superhero film to gross over $ 2 billion worldwide and breaking the box office records of 2018.



2.0 is a Science-Fiction action Tamil Language film written and directed by S. Shankar.

Rajnikanth, Akshay Kumar and Amy Jackson played the main role.

The story is about conflict between Chitti (humanoid robot) and Pakshi Rajan or Birdman (a larger than life Super-villain) who wants to take revenge on cell phone users to prevent decline of bird population.

Amy Jackson played Nila, a feminine humanoid robot.

Virtual camera is used. Digital sets were created

Srinivas Mohan supervised visual effects. Visual effects specialists John Hughes and Walt Jones also contributed in creating enormous city and enormous character.

Legacy Effects constructed prosthetic makeup and animatronics. Scenes were shot at EVP Film City Studios and other places.

This film contains about 1,000 visual effects shots and the CGI (Computer Generated Imagery) completed in different effects studios.

The film finally released in cinemas on 29 November 2018.

Action Scenes were shot during the month of April in Delhi with cinematographer Nirav Shah using Helicams to capture scenes with lead actors.

The soundtrack of this film is composed by A.R Rahman.

Enter the world of visual effects holding the hands of Maac Kolkata or call us @9836321595



Sunday, 13 January 2019

Lift Off Film Festival Our Moment Of Pride With MAAC Chowringhee

We take immense pride in stating that our 3d animated short film “Gulaal” by student of MAAC Chowringhee has been shortlisted and nominated at Lift-Off Film Festival, UK.



Lift-Off Film festival, London came into being in 2010 inviting entries from all over the globe.

The initial response itself was overwhelming in quantity as well as quality.

The creation of the London Lift-Off Film Festival was led by the need to showcase the exceptional talents hidden behind the global indie films.

In it’s first year itself it received around 750 films across globe, outstanding both in quality and ambition.

From a small cinema in North West London, to the prestigious and beautiful screening rooms of Soho and West London — London Lift-Off has entertained and stunned audiences by continuously delivering on it’s platform exceptional work coupled with amazing networking and brilliant press coverage.

All of the awards are decided on audience choice and our winners get to potentially enjoy full official selections at every-single subsequent Lift-Off Film Festival around the world.




MAAC Chowringhee short film by students getting nominated for the same is a matter of great pride for us.

For a sneak peek on the whole movie making process and experience, let us take you on a short trip to behind the scenes of the said short film with MAAC Chowringhee.

The idea of the same sprung from the theme that was given for the 24 FPS international Awards, 2018.

MAAC Chowringhee participated in the same with a team of 15 students, who were all selected through a process of tests.

With the team complete towards the end of May, 2018; the story development kicked off as all the students went through several brain storming session to come up with story ideas conforming to the theme.

Going back and forth with minor changes with the script we finally locked the story in place and thus, entered a new phase of character and environment design.



The character design was a tedious process that MAAC Chowringhee students went through starting with scrounging for reference and then chalk out a base design.

Which then went through close scrutiny, feedback and multiple levels of improvisations to reach the stage of finalization.

The same procedure was adopted for all the characters.

Till the end of July,2018 we were done with the designing process and ready to jump into 3d to build the whole movie.

Running parallel to the whole designing process was the storyboarding process.

Here a small group of students were being busy bees figuring out how the story is going to look through a camera.

MAAC Chowringhee students were busy in drawing and then redrawing all the shot angles, layouts and setting compositions.

The shots were then tested in 3d and made out into a small animatics, which was to serve as the basic animation reference for the entire movie.



With the basic animatics reference almost ready we took the plunge into 3d.

The software choice for the process was Autodesk Maya.

The students who were responsible for modeling started with the blocking process working their way one detail level at a time to develop the overall look of the model as true to the design sheet as possible.

Likewise, the environment was also being developed to suit the requirements of the design.

The mentors at MAAC Chowringhee were constantly guiding the students through valuable feedback to come up with the final models, which seemed to do justice to the initial design, although a few liberties were taken here and there to enhance the character’s design.

Closely after the finalization of the models, texturing and rigging processes started simultaneously.

Substance painter was chosen as the go to software for the look and feel development of the textures.

September had kicked in till we entered this stage.

The students and the mentors had gotten a hang of the process till then and were able to work smoothly through it.



With the textures coming along and changing the overall look of the scenes, it really was started to feel alive.

As, for the rigging, it was coming along fast enough and we had decided for a stylized expression of the main characters, using a 2d style.

Somehow, the rigging process seemed to take longer than anticipated especially with skinning.

On the hand scene compilation with the necessary assets according to shot division started.

The necessary camera angles and the layout of the asset as per the storyboard was being done to maintain a seamless file management.

The files were being readied for the upcoming animation phase.

With everything set in place animation was started as soon as the rigging finished one character at a time.

MAAC Chowringhee student team prioritized the character rig requirement as per the number of scenes it was in.

November was already round the corner, till then and we realized the urgency of the situation.

The process picked up pace as soon as this realization dawned on us.

The animated scenes thoroughly checked and corrected were immediately set for lighting and rendering, which easily was the most time consuming phase.

Each scene was broken down into various required elements to facilitate the upcoming compositing process.

It was like all three processes of skinning, animation and lighting were going on simultaneously.

But the process could go on almost smoothly with the already done file management.

Well, that saved the hassle of working and reworking the wrong files, which is common in such scenarios.

Animation took some time as the rigging process finished and slowly lighting took over.

MAAC Chowringhee team tried to set up a basic light before the animation and then refine it once the animation was complete.

Meanwhile, rendering had already occupied quite a few machines leaving just enough to animation.



With the deadline of the 24FPS Animation awards looming in front of the student team, all MAAC Chowringhee student team could then was to wait for the machines to render the files before rushing to composition.

Soon enough, the rendered files became available and so, were the machines as animation reached it’s final stages.

Compositing seemed trivial in compared to the whole experience we lived these few months.

But, it was not to be taken lightly as the overall look depended heavily on how well the various elements were composed together.

Nonetheless, MAAC Chowringhee student team lived through it and the output was good.

Taking this as a good sign student zealously jumped into compositng as fast as they could and also as fast as the renders came out.



The mentors at MAAC Chowringhee, continuously suggested methods to speed up the process.

By end of November finally team managed to put it all together for the final submission.

The students and mentors alike heaved a sigh of relief as the time flew by so fast to even barely take notice.



MAAC Chowringhee student team were awarded with a Jury Special Mention Award at 24 FPS International Animation Awards, 2018 in recognition of the hard work we put in.


And now, are proudly nominated for the Lift-Off Film Festival London, 2019.

What a beautiful start of a new year could it be.

Inspired by the dedication and perseverance of MAAC Chowringhee students and faculties it is indeed a very proud moment for team MAAC Chowringhee.

Do share your comments and bless us with all your appreciations.

If you aspire to be apart of such grand success just click here and register with us our career expert team will guide you.

Thursday, 10 January 2019

Life Study An outdoor Session With MAAC Kolkata

Greeting of the new year, 2019 from the Maya Academy of Advanced Cinematics family, popularly known as MAAC Kolkata.


We are the leaders of cutting edge training in 3D Animation, 2D Animation, VFX, Film Making, Multimedia courses, Gaming, Web Designing, Graphic Designing and Architectural Visualization.

We have excellent connectivity to all three of our centers located at prime locations in Kolkata which is at Chowringhee, Rashbehari And Ultadanga respectively.

New year embarks a fresh start of event of ones life and with this we turn a new leaf and look forward to a better tomorrow.

With a fresh resolution we have also decided to add some zeal and enthusiasm to our education curriculum.

And so, we are ready with our plan of making learning a fun and enjoyable experience for all our students.

Drawing has since time immemorial been the primary visual language for the purpose of communication and expression of ones inner thoughts.

Long before the invention of verbal language, or say sound as a medium of expression, man had scribbled his world with doodles.

He had tried to capture the life around him and also explored his philosophical concepts on the walls of his cave.

Sketching has an immense creative, expressive and educational value.

It is as important as the development of written and verbal skills as the very core concepts of understanding the world sprouts from meaningless doodles.



It enhances ones ability of perception, shape, volume, perspective and actions.

Thus it also finds application in various creative industries such as animation, architecture, design, fashion, film, theatre, performance art and communication design.

So, sticking to our belief that education should not be confined to the classroom walls, we organized an outdoor nature and life study session on the 3rd January, 2018.

The session focused primarily on the study of natural shapes and life forms and also reproducing them on paper with various mediums such as pencil, ink, felt pen etc.

Students from all three centers of MAAC Kolkata are Maac Chowringhee, Maac Rashbehari and Maac Ultadanga were selected for the session on first come first serve basis, to which the students responded enthusiastically.

A total of 17 students were chosen out of the many that registered.



In order to get the most out of the session we needed a place with a lot of activity and subjects to observe, and understand.

So, after careful consideration Esplanade Tram Depot was chosen to be the venue of the session.

The place is buzzing with energy of people rushing through their daily routine.

From schoolchildren to office commuters from fussing parents to street hawkers, we find a fusion of people from different spheres of society.

Students from all three MAAC Kolkata centers (Chowringhee, Rashbehari and Ultadanga) were gathered at Chowringhee center at 12:00 noon and were put under the care of Mr. Pradip Laha and Miss. Priyanka Pyne, who have expertise in this field owing to their years of experience in the same.

From there they proceeded to the venue along with the faculties. Students were required to get their materials with them.



Places like these have always been among the favorite when it comes to study and inspiration for outdoor artists.

Here they get the liberty to observe and choice to capture the different moods, activity, body language and expressions of people.

Under the guidance of the mentors the students set off on their journey of visual observation and recreation of the same on paper or canvas.

Students were given the independence to capture the city and its people from different viewpoints often helped by the faculties to setup interesting viewpoints.



A sunny day out in the midst of winter sure is blissful and so the students enjoyed the day working in an outdoor atmosphere, learning and putting their new found knowledge to practice.

The activity soon grabbed the attention of the numerous passer by, who then couldn’t help but take a peek at the artworks produced by our students.

The venue soon turned to an exhibition which indeed was a showcase of the immense potential of our students.

Seeing our students get praise and recognition from people we as their mentors cannot help but swoon with pride.

Students observed various aspects of life and nature and chose to sketch them out from various angles.

They made their attempts at perspective study, randomness of shapes, colour perspective and relative scale of objects as they are placed at varying perspective depth.

Different sketches had been drawn by the students consisting of the tram with the people travelling in it, people enjoying the sun in the winter afternoon, having street food and indulging in their day to day activities.


At MAAC Kolkata, we not only provide a sound theoretical knowledge of concepts but also believe in hands on practical sessions to make the application of the same crystal clear in the minds of the students.

This particular event helped the students to get real world skills from the real world.

Making a perfect sketch requires a lot of technical knowledge like perspective, proportion of

different objects relative to one another, composition, direction of light, materials, shading etc.

The students needs to have a clear theoretical and practical knowledge of all of these before

making a perfect sketch.

This session forced them to put their creative skills to practice under the constant guidance of our expert faculties.

And they discovered their own potential while putting their talents to test.

Students got the opportunity to share their knowledge with each other coming to terms with their strengths and weaknesses and a way to improve upon them.

The session lasted up to 3 hours and the students were indicated to wind up at 3:30 P.M.

The chilly evening breeze had set in and the students departed from the venue to their respective homes taking with them the abundance of knowledge they received, hopefully looking forward to the next chance they would get to experience such a thing.

We look forward to the same response the students showed us this time while we will surprise you with such activities in the time to come.

Want to be a part of this fun filled learning experience?

Join Us without wasting time or call @9836321595 to get expert counseling advice.

Tuesday, 8 January 2019

Steven Spielberg Five Breathtaking Visual Effects Films

Steven Spielberg is the most successful Hollywood filmmaker, who has won the Academy Award for Best Director twice.



His movies are among the highest-grossing movies of all-time.

He is also the co-founders of DreamWorks Studios.

Spielberg’s films explored many themes and genres.

His films varied from Science-fiction, adventure films to humanistic issues.

Here are his Best Five Steven Spielberg Visual Effects films:-




Jurassic Park is 1993 Hollywood Science fiction adventure film directed by Steven Spielberg.

In this film, Dinosaurs were created with computer-generated Imagery by ILM (Industrial Light and Magic) and giant Animatronic Tyrannosaurus Rex, largest sculpture made by Stan Winston’s team.

Tyrannosaurus Rex or T.rex stood 20 feet, weighed 17,500 pounds and was 40 feet long.

Jurassic park used only 63 individual visual effects shots.

There were only 15 minutes of Dinosaurs in the film: 9 minutes of animatronics and 6 minutes of ILM’S computer animated version. But those six minutes are very impressive for a film released over 20 years ago.

Dinosaur Input Devices helped to fed information into computers to allow them to animate the characters like stop motion puppets.

Dinosaurs rendering often took two to four hours per frame and rendering T.rex in the rain took six hours per frame.

The film used Digital sound to give the audience real sound effects.

The T-Rex ‘chasing the Jeep’ was the difficult scene to animate, T-Rex running through puddles of water and splashing.

The splashing was filmed separately and then the computer added it to the T-Rex’s footsteps.

Phil Tippett and Dennis Muren traced Dinosaurs physical movements by transforming them into computer via the movements of robotic devices.

During the shooting, the animatronics used to shake excessively due to use of large amount of water and the Winston’s team had to dry the giant dinosaurs before the next shot.

This film won three Academy Awards for its Technical Achievements in visual effects and sound design.



In Steven Spielberg film E.T. The Extra-Terrestrial, ILM studio created Iconic image of E.T (an Alien) and Elliot (a Boy) flying over the face of full moon, using the studios go-motion technologies combined with crafted miniature and puppet character, shot on a blue screen and then inserted into live action plates.

Made in 1982 this film was a blockbuster.

Italian special effects artist Carlo Rambaldi created gentle Animatronic alien E.T. Rambaldi’s team took six months and $1.5 million to create three models: a mechanical E.T operated by cables, an electronic one for facial movements and a costume that three actors wore for alien walking scenes.

A 12 year old boy (Matthew De Meritt) was first to wear E.T puppet costume.

Heavy radio-controlled head of E.T was placed on top of the Matthew’s head.

In the film E.T’s hand and arm movements were performed by professional mime, Caprice Rothe.

Actress Pat Welsh did the voice of E.T.

She used to smoke two packs of cigarettes a day, which gave her voice the quality that was liked by sound effects creator Ben Burtt.

Special effects supervisor Dennis Muren received award for this film along with Carlo Rambaldi.

Steven Spielberg Vfx movies Maac Kolkata

The BFG is a 2016 Fantasy Adventure film, based on Roald Dahl’s classic under the banner of Walt Disney Pictures.

It is a tale filled with magic, wonder and friendship between a young girl and a Big Friendly Giant.

Mark Rylance played the giant’s role. Mark performed the character through Motion-Capture technique.

Nine 50 foot tall giants were created using 3D software.

Weta Digital created 875 visual effects shots filled with giants, dreams and an orphan girl.

Animation Supervisor Jamie Beard with the tool Simulcam enabled virtual version of Mark Rylance as a 24 foot tall giant to appear in the main camera unit.

They used Facial-camera footage recording dots on Mark’s face to capture the muscle movements or emotions.

Artists spend weeks on a single frame trying to understand how the muscles were working.

The film featured lot of computer generated location, one of which was Dream Country.

The dreams became active lighting elements in the shot and hence animation and lighting was constant in change.

The BFG rigs were used when Sophie stands on his shoulder or sits in his hand.

These were operated by animation to give a sense of movement.

Jamie Beard is the animation supervisor in this film and it took 18 months to complete.

Real-time lighting software Gazebo and Maya was used for animation. AVID for editing and NUKE for effects.



War of the Worlds is a Science-fiction action disaster film of 2005.

This film was shot in 73 days in different sound stages as well as locations.

It got award for Best Visual Effects, Sound Mixing and Sound Editing.

Industrial Light and Magic created Special Effects for the Movie and Steven Spielberg used Computers for visualization.

Digital effects blended with miniature and live-action footage.

The Visual effects crew worked hard to make the movements of the Tripod believable with large tank-like head carried by thin and flexible legs.

For Visual Effects Supervisor Pablo Helman creating 150 feet tall Tripod was a challenge.



The aliens were designed on the basic of Jellyfish.

In the Heat-Ray death scene, to vaporise the body, Live-action dust was used along with CGI ray assimilation and particles.

Digital birds were used to symbolize the presence of death.

For ILM crew destruction of the Bayonne Bridge was the toughest scene to create with heavy usage mix of CGI effects and Live-action elements.

This film used over 500 CGI (Computer Generated Imagery) effects.

For the scene where Ray’s stolen minivan is attacked by a mob, different lights were used such as Coleman Lamps, Oil Lanterns, Flashlights and Maglights.



The Adventures of Tintin

This is 2011, 3D Motion Capture Computer-animated Mystery Adventure film.

The Oscar winner Joe Letteri served as senior VFX Supervisor for this film.

Weta Digital and NVIDIA developed a ray tracing software called Panta Ray, to improve the quality of indoor lighting nuances.

Jamie Bell performed as Tintin through Motion capture.

For animators Snowy was the hardest character to animate and develop due to the type of coat and colour white.

Dog motion was captured digitally to animate Snowy and his voice effects were taken from various breeds of dog.

Weta Digital created 1300 shots for this film and about 1100 artists worked on the production.

This film won Golden Globe for Best Animation Feature Film.

Welcome to the word of Visual effects with MAAC Chowringhee, Rasbehari and Ultadanga center to get a brief concept of all types of visual effect courses.

Click here to know and register.

Sunday, 6 January 2019

Motivating VFX Artists To Grab The Eye

In our today’s blog we will have a sneak peek to a list of renowned VFX artists who are ruling across the world in the VFX industry.


This blog is led by MAAC Kolkata in organization with the three centers of MAAC Chowringhee, MAAC Ultadanga and MAAC Rashbehari with a view to acknowledge the readers with the world’s leading VFX artists.

Aaron McBride VFX Artists



Aaron joined Industrial Light and Magic in 1998.

He has dealt with prominent movies, for example, A.I. also, Minority Report as a concept artist and designer, and as a creator and workmanship executive on movies, for example, Pirates of the Caribbean: Dead Man’s Chest (for which he won an Academy Awards for Best VFX).


Most as of late he completed work as ILM Visual Effects Craftsmanship Chief for Jurassic World and is as of now taking a shot at up and coming Lucas film ventures.

Allan McKay VFX Artists



Allan is an honor winning Visual Effects Boss and Technical Director in Hollywood.

With more than 20 years encounter, he has worked for some, driving studios including ILM, Obscure, Mad Movies, Pixomondo and Ubisoft.



Adding to more than 30 Movies and Games, titles run from Star Trek into Murkiness to Flight, Transformers 3 and Radiance.

Working intimately with Autodesk, Allan shows and adds to their Media and Game items Maya and 3D Studio Max.

Notwithstanding holding more than 100 workshops and master classes everywhere throughout the world he runs a podcast, The Allan McKay Podcast which centers around the VFX business, talking with a large number of the main names from Weta Digital, Pixar and ILM and in addition pragmatic counsel on advancing your vocation.

Anselm von Seherr-Thoss Vfx Artists



He has taken a shot at real blockbuster movies, for example, Symbol, Star Trek: Into Haziness and

VFX Artists @animation Kolkata

Transformers 4 and in addition to various advertisements and music recordings. Anselm has additionally dealt with movies, for example, Horizon as a VFX master advisor.

Carlos Baena VFX Artists



Formally functioning as an illustrator at ILM for huge spending flicks like Jurassic Park III and Men in Black II, Carlos went ahead to join Pixar in 2002 where he’s dealt with Discovering Finding Nemo, The Incredibles, Cars, and Toy Story 3.

Carlos got an Annie Award Nomination in 2007 for Best Character Animation for his work on the film Cars.

Carlos additionally coordinated and discharged the acclaimed live-Animation short film Play by Play in December 2010, a short made in conjunction with Pixar’s Instructive Office and is the fellow benefactor of the online school Animation Guide close by accomplices, Bobby Beck and Shawn Kelly.

Fausto De Martini VFX Artists



Idea craftsman, Fausto has an abundance of involvement in computer game cinematics laboring for a long time at Snow squall Cinematics Office.


As of late, he made the move to functioning as a concept artist and artist and has been sufficiently lucky to work close by numerous best industry experts on huge animated movies, for example, Robocop, Eliminator: Genisys and Star Wars VII.

Marc Simonetti VFX Artists


French concept artist and illustrator, Marc is maybe best known for his work on George RR Martin’s Game of Thrones arrangement.

The craftsman has outlined the absolute most understood dream and science fiction books including Terry Pratchett’s Discworld.



Over this, Marc has worked for various computer games organizations including Activision, Ubisoft, Magic: The Gathering and EA.

Ian McQue VFX Artists


Craftsmanship Chief, concept artist and illustrator, Ian has numerous strings to his bow.

In the wake of putting in more than 20 years working in the computer game industry as a lead concept artist and colleague workmanship chief on the top of the line Grand Theft Auto series, he now works as a freelancer.



His independent work is basically designed towards visual advancement for film and late customers incorporate twentieth Century Fox, Paramount, Warner Brothers and Song Pictures.

In-Ah Roediger VFX Artists



In-Ah began off in 2D Animation, before adding to her sizable portfolio with a degree in 3D Animation in 2003.

Her VFX profession started with Framestore, on Harry Potter, and has driven on to Sony Imageworks, where she notably conveyed the Smurfs to 3D major screens and in addition taking a shot at any semblance of Hotel Transylvania and Oz: The Incomparable and Effective.



Most as of late she took a shot at Watchmen of the System and on the silver screen presentation of the 90’s great kids’ frightfulness television arrangement, Goosebumps, to be discharged ahead of schedule one year from now.

Marc Brunet VFX Artists



Marc has 10 years involvement in the computer game industry.

At the youthful age of 22, he moved from Canada to the US to join Snow squall Amusement and went ahead to function as both a 3D artist and concept artist on titles, for example, StarCraft 2 and Saints of the Tempest.



Marc is presently the President and originator of Cubebrush.co, a commercial center for specialists to purchase and offer computerized craftsmanship assets.

His consistent journey to help and add to the workmanship world doesn’t end there, be that as it may: he creates and offers his own particular instructional exercises and runs a well known YouTube channel.

Mark Theriault VFX Artists


Mark Theriault has a not insignificant rundown of 5-star credits to his name. Working at an assortment of studios including ILM, Dreamworks and Blur Studios.


His most recent undertakings have included Warcraft, The Teenage Mutant Ninja Turtles, Chappie and Rise of the Guardians..

He presently fills in as a Senior Effects Specialized Chief and FX craftsman in Vancouver, BC.

Nicolas Prothais VFX Artists


Nicolas has filled in as a CG Illustrator for Disney Animation Studio’s in California since 2012. Altogether self-educated, he started his vocation in 1999 as a CG generalist, chipping away at little activities to broaden his insight.

Nicolas has worked in studios crosswise over Europe and on ventures that range from Despicable Me, Frozen and Big Hero 6 and Paul and Iron Man 2

Raphael Lacoste VFX Artists



Raphael has a stellar rundown of the smash hit computer game credits to his name. In 2006, he won a VES Honor for his work on “Two Positions of royalty” from Ruler of Persia.

From that point forward he’s added a few blockbusters to his qualifications, filling in as a matte painter and senior concept artist on films like Terminator Salvation, Death Race and Jupiter Ascending.



In 2009, Raphael chose to come back to the computer game industry and is presently the Workmanship Executive for the Assassin’s Creed games at Ubisoft.

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