Tuesday, 19 March 2019

Implementation Of VFX In The Movie Venom 2018

In today’s blog we are going to tell you how the extravagant use of Visual Effects gave an amazing over all look to the 2018 film Venom.

Superhero movies are very popular nowadays; Marvel and DC are frequently bringing new characters to the big screen.



Marvel planned to make a movie on their antihero, the live alien Symbiote called Venom after the film Spider-Man: Homecoming.

Directed by Ruben Fleischer, Venom starred Tom Hardy as Eddie Brock/Venom.

Along with Tom Hardy, Michelle Williams played the role of Anne Weying and Riz Ahmed as Carlton Drake.

American superhero film Venom is produced by Columbia Pictures in association with Marvel and Tencent Pictures.

Scott Rosenberg, Jeff Pinkner and Kelly Marcel are the screenplay writers of this movie.

In this film Journalist Brock gains superpowers after being bound to an alien symbiote whose species plans to invade Earth.

In Marvel’s comics based film plots visual effect plays a key role and creates the spectacles.

In Venom Visual Effects transforms ordinary human reporter Eddie Brock into a tentacle-sprouting symbiote freak.

Venom got unexpected box office success by becoming sixth highest-grossing film of 2018 with over $855 million worldwide.

Visual Effects by DNEG



Double Negative (DNEG) provided visual effects for the film and Oscar winner Paul Franklin at DNEG was the VFX supervisor.

Paolo Giandoso helped to design Venom and Riot and provided sequence of 158 drawings for the end final battle between the two characters.

As Franklin said that they wanted the creatures to be predatory and threatening.

So they looked at slime molds, jellyfish and time-lapse photography of amoeba for inspiration.

DNEG delivered about 1100 shots for this movie, they created Computer-generated Imagery powered monster mutations 21 inches taller than Tom Hardy.

In this Marvel Comics-based story journalist Eddie Brock transformed into a tentacle-sprouting symbiote freak.

Venom also featured a fully digital double of Hardy voiced by Tom Hardy.

Black tentacles were inspired by the movement of sea creatures and scientific demonstrations of non-Newtonian fluid.

Supplementary cameras on the set accurately captured Hardy’s movements so the tentacles could be integrated with his performance.

Plenty of in-camera techniques were used to realistically bring the symbiote into life.

Liquid is definitely the hardest thing from the vfx technical point of view.

VFX team added the layers of viscous fluid movement that enhanced and extended the characters’ performance and it took a long time to get the effects correctly.

Venom



Character Venom was created with a digital model that included rigs and simulation for the face and muscles.

Venom is 7 ft 6 inches, weighs 500 pounds with smooth, oily, black appearance.

As the character’s facial design differs from comic-to-comic and panel-to-panel, the designers only concentrated on the essential element into a design that could be photorealistic.

Franklin designed the character’s eye inspired by a killer whale and animated in a more exaggerated way to indicate where the character is looking since he lacked pupils.

The long tongue of the character is also adapted from the comics and another complex rig required so that tongue could be specifically animated.

Venom often speaks through clenched tooth which was inspired by actors Jack Palance and Clint Eastwood who deliver dialogue through clenched teeth.

Venom’s model was flexible which allowed animators to scale Venom’s head, adjust the length of his teeth and his jaws.

Initially it was planned to use performance capture to portray Venom but this idea was rejected due to difference between his face and character’s.

It was not necessary to add Spider-Man’s symbol to Venom’s chest but the creative team wanted to be accurate to the comic designs, so they added V symbol which formed from the white veins of the symbiot.

To light up the all black character the VFX team used reflections to define his body.

The partial Venom form includes the ‘freak-out’ form, for which a ghostly effect was created by adding an animated version of the character on top of Hardy’s performance with a vibration effect.

To create that scene where Venom’s head emerges from Brock’s body to talk; tendrils and veins were added to create to an overall snake like shape.

Riot The Villain



As Riot is a minor character from the comics, the designers had more freedom to develop his film appearance.

Riot is a foot taller than Venom and twice as heavy as Venom with a ‘metallic look’ that Franklin described as “almost reptilian”.

Character model for Riot was similar to the Venom, but had less effects layers due to Riot not having the same “rippling goo” texture.

Riot also had a custom set of effects for the different weapons that he can manifest, such as blades and a large wrecking ball with spikes.

The VFX team made Riot’s teeth more sharper and fang-like, Riot’s claws longer similar to obsidian knives.



The visual effects teams took advantage of the characters’ liquid-like designs by allowing the two appear to merge and create a swirling mass of symbiotic flesh, with the two humans unveiling through the whirlpool.

There was a detailed pre-visualization before the car chase sequence, which used practical shot against blue-screen.

VFX team added the traffic environment and fixed glass in the car windows, animation and FX together created the webs of gooey tentacles that hold the cars apart, until venom’s tentacles reaches in and spin the cars off the road.



VFX supervisor Paul Franklin wanted the Venom and Riot’s fighting sequence to be more broad, colourful and exciting, to represent more comedic and comic book-like style in the film.

The final fight between Venom and Riot was constantly changing as Franklin, DNEG, and the pre-visualization team at The Third Floor working with Fleischer were constantly delivering inputs to develop the fight.

It is clear from the above text that filmmakers make use of VFX techniques to put life in the comic-book character.

Be a part of our MAAC centres to learn various CGI techniques which are currently in use in all over VFX Industry.

Sunday, 17 March 2019

MAAC EVENT NATIONAL TECHNICAL MEET 2019

MAAC event have always been a part of the learning process that we at MAAC Chowringhee, Rashbehari, Ultadanga follow.

With mentors participating in events like National Technical Meet, MAAC klick etc it really makes the learning fun and enjoyable.



It’s a break from the regular schedule to reunite with the whole MAAC faculty fraternity, share ideas, gain new insights and rejuvenate at the same time.

This year the National Technical Meet was held the Palmarinha Resort, Goa from 23rd to 26th February, 2019.

Faculty members from various centers pan India gathered together to be a part of the event.

The Faculty members of MAAC Chowringhee, Rashbehari, Ultadanga as always were set to participate in the same.




With everyone arriving at different times the first half of 23rd February, 2019 was busy with check-ins and lunch with some rest.

The Technical Meet kicked off with an introductory session led by Mr Abir Aich, Academic Head, MAAC, in which he welcomed all the members to the Meet .



This was closely followed by a session by Academic team, which was more of a nostalgic session.

We got a glimpse into the early years if the establishment of the brand that has took the baton of Animation Training in India.

The session took us on the journey of MAAC through the years and what achievements it gathered over those years.

The session saw a lot of participation from various members from various centers who have been associated with MAAC since the very inception of the brand.

Everyone reliving and narrating their experiences, it soon became a gathering of friends rather than a formal one.

Soon after the MAAC Event ended and we were asked to move for dinner or go around exploring the scenic beauty of one of India’s most popular tourist destinations.

We as a group of faculties from Chowringhee, Rashbehari, Ultadanga went to explore the nearby beaches post dinner and came back in time to get some rest.

The second day of our meet started with the usual bustle with everyone hurrying to their respective sessions.

The sessions were split between the production/post-production and Multimedia for the next two days.

The first half of 24th was lined up with sessions on AR content creation workflow by Mr.Ananda Gupta, R&D department MAAC, followed by a workshop on filmmaking.

While on the other side Multimedia group were having sessions on Concepts of Creative Design by Mr Sougata Mitra, SME lighting, MAAC, followed by a session on UI/UX design by an expert Mr Manoj Vishwakarma.



At lunch of MAAC event everyone gathered together and shared our share of business experience.

The lunch was followed by yet another string of enjoyable sessions.

The production/post production group were learning the essentials of compositing by Mr Ashish Ranjan, Manager T3 division.

MAAC and later indulged in the importance of performance and interaction in character animation by Mr Narayan Shewale, SME animation, MAAC.

The multimedia group were understanding the concepts of HTML5, CSS, Query and Bootstrap by Mr Bhushan, SME Multimedia and Web.

MAAC event sessions ended well in the evening as there was a lot of interactions and everyone was eager to learn and contribute to the learning in every way possible.

Although we enjoyed every bit of the sessions we were still famished so we headed straight to dinner and then to our respective rooms to catch some breath.

The next day of MAAC event was yet another fun filled learning experience.

The exciting session of CG Live action integration awaited us.

This particular session saw quite some participation from all centers.

The session was led by Mr Umesh Patel, SME Visual Effects, MAAC and Mr Ashish Ranjan.

Then came on the session by Mr Sougata Mitra, importance of light and colour in CG film.

The sessions were quite informative.

With our heads filled we needed to fill our growling stomachs.

The Multimedia section was having sessions on 2D animation in Animate CC and the orientation of Actionscript 3 by Mr Bhushan, which were no less intriguing and interesting than the sessions which awaited us across our lunch.



Post lunch the multimedia group had a exciting animation session Animation workflow in Harmony by Mr Narayan Shewale, where we talked about the fundamentals of 2D animation and how to approach the same in the correct way.

While the other group was seed by the capabilities of Blender as an application and throughout the years how it had become resilient and versatile.

The session was led by Mr Ajith Nair, Director Vivify Studios.

Amidst this hustle and bustle we were asked to gather for a commemorative picture.

The picture was to serve as memory of MAAC event the whole knowledgeable experience brimming with excitement and fun.

After these sessions, with a little heaviness at heart we came to the inevitable end marked with the closing note of the academic team.

But before that what awaited us was the gala night and the felicitation ceremony.

Finishing up with the sessions we headed to the poolside where the party was in full swing.

The music invited to dance to its tune with food being served.

Everyone seemed to relax and then began the faculty felicitation for the academic year 2018-19.

MAAC event honors it’s faculty members with a token of appreciation for their specific contribution made in academics.

A few of our faculty members were also felicitated for their contributions, which are as follows-




Long Service

Mr. Siddharth Jaiswal

Mr. Rajib Ghosh

Mr. Milan Kanti Dan

Appreciation for mentoring students for 24 FPS 2018

MAAC Rashbehari–3D Challenge


Reveling in the joyous atmosphere the night moved on and with this the three day Technical Meet Came to an end.

The next day of MAAC event was filled with everyone bidding farewell to each other checkouts.



Some had decided to stay the day exploring Goa as their return arrangements were for the night.

We falling under the same category decided to take a small trip to whatever we could lay out hands on, given the limited time we had.

We explored a few places and gathered at Goa Airport for our return flight.



With bundled of hopes and promises for yet another year we return to our own schedules to start a fresh with renewed energy to make difference.

Thursday, 14 March 2019

Worthy To Note About 2D & 3D Modeling

In our todays blog we will be discussing about 2d and 3d Modeling.

Some of the most popular cartoon animation of recent times like Chhota Bheem, Roll no.21 has won million of hearts in India and other parts of the world.

Nobody can ignore the Computer Generated beautiful, bright, colourful illustrations of cartoon figures which are capable of entertaining the audience.



The Term 2D means Two-Dimensional and 3D stands for Three- Dimensional.

2D modelling provides us a flat image without depth.

Dimension allows us to see and measure an object from any side such as height, width, depth or thickness. Everything in our reality is three-dimensional.

For example A car is three-dimensions but a photograph of a car or a drawing of a car has only two dimensions.

A photograph or a hand sketched drawing lacks depth.

A line drawn on a sheet of paper is One Dimensional (1D) that means it has only one aspect that is Length.

Whereas shapes as Rectangle, Square, Triangle, Polygon etc are two dimensional (2D) that means they have two aspects Height and Length. Shapes like Cylinder, Cube or Prism are three Dimensional; they have Depth.



2D artist creates model in a two-dimensional artistic space. It requires creativity as well as technological skills.

2D artist draw character by using digital pencil, paintbrush, eraser, and other tools.

In Computer Graphics 2D artist creates the model of characters, storyboards and backgrounds in two-dimensional environments.

Artist uses bitmap and vector graphics to create and edit the 2Dimensional images and they use computer software like CelAction2D, Anime Studio, Adobe Photoshop, Flash, After Effects etc.



Walt Disney’s full-length-feature movies like Mulan, Aladdin, Beauty and the Beast, The Lion King, The Jungle Book and many more are the all time favourite 2D animation movies.

The Cartoon characters, background, props were all drawn by hand.

In case of 2D animation movie, artist along with the director decides the complete plot of the movie, at Pre-production stage.

It is very important to draw each and every shot very carefully because redrawing a shot is very laborious work.

A 2D modeler, develop storyboards, design characters, arrange characters and items in a scene, creates graphics, motion and animation using computers and edit animation based on feedback from a director.

A shot may contain only one drawing or about ten to twenty drawings.

In Animation Studios artist draws main characters on the Key-frame digitally then they add colour and give movement to the characters.

Now days Digital cells are coloured on a computer; a background is drawn on the computer or scanned.

The background can be imported into an animation program and each cell is layered onto the background in succession and then saved on the computer as a single video file.

During the production stage the detail drawing of each and every shots are completed.

The last stage is post-production; it includes adding of audio (sound effects, music, voice over) to the video and rendering final output.

There is a huge market for 2D modeling in mobile gaming, commercials or TV serials for kids and adults.

2D software like Toon Boom Harmony is a powerful tool in the hand of professional. Disney movie ‘The Princess and the Frog’ was made using this software.

It offers wide range of effects of Pencils and Brushes.

2D software offers traditional frame-by-frame animation or cut-out.



The artist who works with 3D models are called 3D artist.

The technique of producing a computer generated 3 dimensional digital representation of any object or surface is called 3D modeling. Computer Generated 3D models are used in Video Games, Movies, Architecture, Fashion designing, Advertising and Television.

 Animation Modeling @animation Kolkata

A 3D artist works on polygon mesh, which is a collection of vertices, edges and faces that defines the shape of a polyhedral object in 3D computer graphics and solid modeling.

Different types of polygon meshes are used for different applications and goals. Operations like smoothing, simplification can be performed on meshes. Volumetric meshes are different from Polygon meshes; as Volumetric Mesh represents both surface and volume of a structure but Polygon Mesh represent only the surface.



Mesh can be used to model both solid shapes and thin ‘skins’. Complex polygon meshes provides people, animals and other complex shapes.

Animators and Game designers depend on 3D modelling to bring their ideas to life.

The Software Autodesk Maya and 3D Max are the industry standard in 3D modelling and animation.

Software Maya runs on Windows, macOS and Linux.

It is originally developed by Alias Systems Corporation.

It helps to create 3D Video games, animated films, TV series and Visual effects.

Software 3D Max is capable of modelling and can be used on Microsoft Windows platform. This software is mainly used by Video game developers, architectural visualization studios and TV commercial studios.

The film ‘Toy Story’ made in 1995 was the first 3D computer animated feature film from Pixar.

3D movies have become very popular now.

Breathtaking 3D movies are releasing every year in the theatres such as Kung Fu Panda, How to train your dragon, Ice Age and the list goes .



3D models created for animation may contain thousands of control points, for example ‘Woody’ from ‘Toy story’ has 700 specialized animation controllers and ‘The Chronicles of Narnia: The Lion, the Witch and the Wardrobe’ has 1,851 controllers. Animation Modeling @animation Kolkata

In case of 3D animation, models are built on the computer monitor and 3D figures are rigged with a virtual skeleton.

Whereas in 2D figure animations, separate illustrations and separate transparent layers are used without virtual skeleton; different body parts are moved on Key frames.

In 3D animations, all frames must be rendered after the modeling is complete but in 2D vector animations, the rendering process is the key frame illustration process, while in-between frames are rendered as needed.

Lighting is essential part in 3D modeling.

In 3D one or more cameras can be created.



3D modeling is more time consuming process than a 2D modeling because a 3D artist takes into account all the different views which means every side of the object has to look good whereas a 2D model only has one side.

3D modelling and animation has become very popular over the past few years.

People are more interested to watch 3D visuals due to its realistic and attractiveness.

Hope you like our blog do share your comments.

If you are planning to step into the world of animation as an career option just call us to get expert career advice @9836321595

Tuesday, 12 March 2019

IMAX Screen Better Than A Regular Screen

Today in this blog we will discuss about why IMAX Screen is better than a Regular Screen.


IMAX cinema projection standard was developed by late 1960s and early 1970s in Canada.

Unlike standard projectors, the film runs horizontally, therefore the image width is greater than the width of the film.

Due to the flourish of the entertainment industry there are various types of standard theatres in the entertainment zones and industry.

IMAX compared to other regular theatres proved to be more efficient and advantageous.

In the year 1929, Fox Film Corporation introduced Fox Grandeur, the first 70mm film format.

During 1950s the possibility of 35 mm film to provide wider projected images was explored in the processes of CinemaScope (1953), VistaVision and multi-projector systems like Cinerama (1952).

As it was proved that a single, large-screen image had more impact than multiple smaller ones, Multi-screen changed its name to IMAX.

IMAX is more entertaining and enjoying from all aspects

By the late 2017, around 1,302 IMAX theatre systems were installed in 1,203 commercial multiplexes, 13 commercial destinations and 86 institutional settings in 75 countries.

IMAX Screen Vs Regular Screen



IMAX Screen and Regular Screen differ hugely in their screen size.

IMAX is six times larger than compared to regular theatre screen.

Canadian filmmaker Graeme Ferguson, Canadian filmmaker Roman Kroitor, businessman Robert Kerr and William C. Shaw developed the first IMAX cinema projection standards.

IMAX Screen works on advanced technologies and they are expensive too compare to regular screen.

IMAX theatres are popular for their best picture and sound quality.

The IMAX theatres provide real visual and audio effects.

IMAX theatres flourished from the year 2000.

Initially IMAX used to display only nature films, but now there are varieties of visual movies that can be viewed in IMAX theatres.

Movie Tiger Child, directed by Donald Brittain was the first IMAX film demonstrated at Expo ’70 in Osaka, Japan.

IMAX Theatre has a large circular dome and flat screen, due to which the real effects of the movies can be enjoyed by the feeling, as if the viewer is in the movie.

IMAX theatres work on the linear polarization technologies and use the advanced cameras.


The permanent IMAX installation was first built at the Cinesphere theatre at Ontario Place in Toronto; it showed the film ‘North of Superior’ in 1971.

The Cinesphere theatre was renovated in 2017 with IMAX 70 mm and IMAX with laser.

The pictures are so enlarged on IMAX screens that the visual is separated from the left and right eye point of view.

The IMAX screen usually spreads from wall to wall, unlike traditional screens that are mounted in the centre of the room.

By 2008, IMAX spread their brand into traditional theatres with the introduction of Digital IMAX, a lower-cost system which uses two 2K digital projectors to project on a 1.90:1 aspect ratio screen.

This lower-cost system helped IMAX to grow from 299 screens worldwide at the end of 2007 to over 1,000 screens by the end of 2015.

IMAX cinema process increased the image resolution by using larger film frame; a frame of IMAX format film has three times the theoretical horizontal resolution of a frame of 35mm.


IMAX projector uses 15 Kilo Watt Xenon short-arc lamp.

IMAX has special Audio Engineers who specify in creating speakers with a more powerful output in addition to crystal quality sound.

IMAX has increased resolution with enhanced sound effects which do not cause any problems to the eyes and ears while enjoying the movie.

Standard IMAX screen is 22m×16.1m (72 ft ×53 ft). The largest IMAX screen is in Darling Harbour, Sydney, Australia (117.2 ft×97.0 ft).

Recently there are 697 IMAX theatres in 52 countries.

Launched in 2008, Digital Cinema IMAX projection system designed to use with shorter 1.90:1 aspect ratio screens.

It includes a proprietary IMAX Image Enhancer that modifies the output of the digital media server based on feedback from cameras and microphones in the auditorium, and maintains alignment with sub-pixel accuracy.

Digital cinema IMAX system uses two 2k projectors that can present either 2D or 3D content in Digital cinema initiative (DCI) or IMAX Digital Format.

IMAX is working on a new 4K laser projection system based on patents licensed from Eastman Kodak.


The Traditional theatres are the Regular theatres which are used since the earlier times.

Regular theatres have implemented the modern entertainment techniques in the theatres.

Regular Theatres have straight and plain screens which are viewed by sitting at the frontal position.

The picture quality is not that good as they are able to incorporate only a limited range of pixel and resolution.


The film format of Regular theatre are 35mm or 70m but IMAX film formats are 15/70 mm; this means each frame is 70 mm high and 15 perforations per frame.

These Regular types of theatres are available in all cities and even in the rural and developing areas.

Use of IMAX in Hollywood Productions

Studio like Walt Disney Pictures became the first to release theatrical films in IMAX process.

Film Fastasia 2000 was the studio’s first IMAX release and the first theatrical feature presented in IMAX theatres.

Film Treasure Planet was the first theatrical film released in regular and IMAX theatres simultaneously.

3D animated film Polar Express was the most successful film released in IMAX theatres, generating a quarter of the film’s gross of $302 million from fewer than 100 IMAX Screens.

Films like Avatar, Gravity and Amazing Spider-Man were presented in IMAX 3D.

In the year 1996 IMAX was awarded Oscar Award for scientific and Technical Achievement by the Academy of Motion Picture Arts and Science.

The award praised IMAX’s innovation for creating and developing a method of filming, exhibiting large-format and wide-angle motion pictures.

Short Documentary Transitions (1986) was the first full-colour IMAX 3D film produced by Expo 86 in Vancouver.

Though IMAX theatres are expensive but they give better viewing experience to the audiences.

IMAX 3D projections have taken the movie viewing experience to a amazing level.

Come be a part of such massive projects by learning animation techniques only with Maac Kolkata.

Sunday, 10 March 2019

Aquaman Vfx Reel Shows Underwater City Of Atlantis Come Alive

In today’s blog we will take a look at how VFX reel of the film Aquaman showed the lively underwater City of Atlantis.


Director James Wan crafted a lavish underwater world out of VFX in the recent 2018 film Aquaman.

Distributed by Warner Bros. Pictures, it is based on DC Comics Superhero character of the same name.

In the plot of the film Arthur Curry (Son of Thomas Curry and Atlanna) the heir of the underwater Kingdom of Atlantis steps forwarded to lead his people against his half-brother, Orm.

Ocean Master who seeks to unite the seven underwater Kingdoms against the surface world.

The film starred Jason Momoa (as Aquaman) and Amber Heard (as Mera, Aquaman’s love interest) along with other actors.

This film is the sixth instalment in the DC Extended Universe and has incredible innovative visual effects.

Water played an important part in telling the story of Aquaman.

An entire artificial underwater world was created for the film along with countless CG sea creatures and huge act of battle.

The British actress Julie Andrews gave voice to Karathen an underwater creature that hold the key to Arthur Curry’s quest to unite the Atlantean and surface worlds.


According to the VFX producer Kimberly Nelson Locascio, artists worked on Jason Momoa’s final outfit with his Trident for a long time because the director wanted it to be accurate.

Visual Effects used in the film


Visual effects, for the movie is created by Industrial Light and Magic (ILM), Method Studios, Digital Domain, Luma Picture, Moving Picture Company, Rodeo FX, Scanline VFX and DNEG.

ILM worked on creating Atlantis, all its Computer Generated underwater creatures and the final battle of the film.

Jeff White is the VFX supervisor for ILM on Aquaman.

Among 2,300 Visual Effects shots in the movie, ILM created about 670 shots.

ILM team created about 150,000 ships to fill the traffic lanes leading into Atlantis.

Even underwater ships were created in the shape of organic creatures and designed to move that way.

The director James Wan had a very clear idea about how the underwater hair should look like.


ILM upgraded and utilized its Hair craft tools to add details about the flow of hair underwater, they got inspired from several comic book images for the hair illustrations.



King Nereus and King Orm performed a scene against blue screen with tracking markers placed on their hairlines which ILM tracked their simulated hair onto the live-action actors.



Not only hair, Momoa’s beard was also partly done by CG or moved through warping and combining separate layers in compositing.

According to Visual effects supervisor Jeff White “Hair actually plays a big role in the film”.



Jay Barton is the VFX supervisor for Digital Domain.

For creating Dead King’s Island environment actors were shot in a pool of water against blue screen backgrounds with Digital Domain adding CG extensions, waterfalls, mountains in post-production stage.

3D software Houdini helped to create waterfalls that appeared in the film.

Digital Domain delivered 19-20 shots for the film and built an extensive library of shot FX elements.

Artists animated dinosaurs using Key frame animation.



DNEG created digitally de-ageing Willem Dafoe for the scene where his character Nudris Vulko trains the young Arthur Curry.

Method Studios created the Sicily fight sequence and for that the team made the main square of the Italian Village and terracotta tiled roof set pieces that were backed with Blue Screen.

They also handled Sicily fight sequence between Arthur, Mera and Black Manta (villain).

Method Studios created a complete CG village based on scans and documentation of the real village.

David Nelson and Craig Wentworth are the VFX Supervisors for Method Studios. For the sequence ‘Well of the Souls’ Momoa was filmed dry-for-wet (captured on set in dry environments that would be made to look underwater in post-production).

Captured on set in rigs that simulated underwater movements but it created restrictions, so the artists replaced the majority of Momoa’s performance with a digital body doubles and added the CG environment, Karathen and Arthur’s free-flowing locks.

A particularly designed 700 frame per shot was used in the scene in which the camera travelled through Arthur’s eyes.

Around 120 crew artists of Rodeo FX worked for the movie.

Sebastian Moreau is the VFX supervisor for the film.

Rodeo FX made used of a large volume of simulations as well as algorithms for the fish of the Aquarium that young Arthur Curry visits near the beginning of the film.

To capture the real coral system Rodeo FX artists created hard and soft corals by developing a colonization growth system with procedural stem and tentacle generation tools.

The artists sculpted and added texture for the depth of ruined building, bridges, towers, statues and temples.

A Lego-type approach was given by the artists to the layer of environment with a large amount of sand, dust and rocks; they also created ruined Atlantis below the desert.

The Scanline VFX studio provided 450 shots for the movie.

The VFX supervisor Bryan Hirota handled the team of artists.

VFX artists created the lighthouse, the “Aquaman” title card and Momoa pushing the submarine to the surface and Orm’s tidal wave.

The Title card the team relied on Rodeo’s work on the aquarium sequence and simulated up to 60,000 fish.

The Lighthouse tower and the extended dock fully constructed by the FX team.

A CG transition was created from the lighthouse’s living room set to a fully CG winter coastline when the camera focuses into a toy snow globe with a tiny light house inside.

Aquaman is the first DC Extended Universe film to be grossed over $1billion worldwide.

Aquaman became possible due to director James Wan creativity, skill and innovation.

It received praise for tone, direction and cinematography.

Hence it is clear that today with the use of CGI, VFX artists can create any visual beautiful and artistic.

If you have the passion to bring your imagination in front of people, then come join us and enjoy the world of visual effects.

Tuesday, 5 March 2019

Top Five Demanding Career For Game Enthusiasts

The Computer and video game Industry has grown in the past few years.

Not only children and teenagers, Adults also play video games now days.



Anyone can download games on their phone, tablet or laptop anywhere in the world and can fill their time with fun and entertainment.

With the arrival of Smart-phones, people of the remote villages can download games to play. Gaming Industry in India cost over $300 million and becoming world’s leading market in gaming sector.

Gaming Industry is growing very fast globally and is offering many openings to the game enthusiasts.

Lakshya Digital is the largest Game Art, Animation and VFX service provider in India with development studios in Gurgaon, Pune and Seattle.

Let’s have a look on the opportunities that a game enthusiast can choose:Game Design @Animation Kolkata

Game Tester


Before launching the final version of the video game to the market, a Game Tester properly tests the Video game.

A Game Tester receives a version of game that is close to its final stages.

They must play the game a number of times in order to detect bugs or defects within the game.

It’s necessary to check the quality before launching the games in the market.

Game developers depend upon highly technical and game savvy testers to find glitches and bugs in programming code or graphic layers.

Game Testers gain experience by playing variety of different games on huge platform.

Testers will play games on Xbox, Play-station, Nintendo Wii and PC platform.

Some genres of games are Massive-multi-player online games, action games and learning games that a Tester must play and check.

Tester must use all the menus to confirm game is working correctly and take the player to the correct stage in the game. A Tester must play each and every steps of a game from Start to Finish.

Game Testing is a full-time job for experienced testers but many employers are hired as temporary staffs such as Beta Testers.

If the Game Tester finds any problem in the game, they write a description of it to the programmers, Testers may have to test the revised editions of the game in order to create a stable version.



Game Designer


A Game Designer plays an important role in Imaging and creating Video Game World.

They create Game stories, Characters, Rules, Dialogue and Environments for different types of war game, casino game, card game and other.

The Game Designer works with Game Artist and Game Programmer to decide play sequence, player actions and how the game is going to start and end.


A Game Designer invents Game’s concept, mechanism, theme and its rules.

Designing Games is a dream job for many Game lovers and video game industry is offering an enjoyable work environments and high salaries.

A Game Designer comes from the field of Computer Science and Programming, Creative Writing and Graphic Design.

The Game Designer may write code using various Computer Programming Languages like HTML 5.

A Game Designer must have the capability to organise, must have attention to details, clear writing and communication skills and knowledge of computer science.


Game Artist


Artist who creates art for one or more types of games are the Game Artist.

Game Artists are responsible for Game Development and Visual art.

From Pencil drawings to ink illustrations or oil paintings or 3D models all are created with a computer.

Along with artistic ability one also need to be skilled in the use of digital tools like Maya, Max, Photoshop, ZBrush etc.


The Game Artist creates 2D art, environment backdrops, colours, texture, clothing, 3D art, models, animations and level layout. Their salary depends upon experience, talent and region.

They make artwork for packages, promotional materials and websites too.

Gaming Companies look for game artist who display exceptional style, talent and creativity.

Working in a big company provides more focussed and specialised work for the artist.

The Game artist must be up-to-date of the latest technologies. They must play Top International games and should be familiar with the International Pop Culture.


Game Programmer


A Game Programmer works in collaboration with Game Designer and Game Artist.

They write and code software for video games.

The Game engine programmers create the base engine of the game. A Programmer has to work on the Graphics, Artificial Intelligence advance physic aspect of a game.

For game like “World of Warcraft” one programmer is sufficient but a complex combat game like “Battlefield 1942” need team of programmers.


3D graphics programmer should have control over mathematical concepts such as Vector and Matrix Math, Quaternions and Linear Algebra.

User Interfaces programming allows scripting and special effects like transparency and animation.

An Artificial Intelligence is the most challenging aspects of Game Programming. It helps to programme Path-finding, Game plan and Enemy -tactic systems. Game like “Civilization III” uses Artificial Intelligence heavily but Puzzle Game does not use it.

Audio Design Engineer

A Video Game Audio Design Engineer helps to add appropriate dialogues, music and sound effects in a Video Game.

The Audio engineer helps to add realism in-game world with sounds. Each and every game has its own Reality and Identity.


An Audio Engineer understands and add ups the game’s essence in the audio they produce.

He or She creates the sound effects to support the game’s action, provides necessary ambient audio and work on the character’s voice, in this process sound recording and mixing takes place.

The Audio Engineer can take the auditions for the voice of actors and then modification of voice can be done over recording and editing to get the right style and tone out of the actors.

From the beginning to the final product, a Game’s sound engineer plays an important role along with Visual designers.

An Audio Engineer needs to communicate with the Game Designers to evaluate the game and the type of Audio requirement.

Sound Engineers search the SFX Libraries for source material.

They need to have knowledge about Audio equipments and Audio software to process effects.

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Sunday, 3 March 2019

Goopi Gawaiya Bagha Bajaiya Animation Musical Adventure Coming Soon

Hello readers, today we will take you to the Colourful and Mesmerising World of Goopi Gawaiya Bagha Bajaiya an animated film directed by Shilpa Ranada.



Based on story of Upendra Kishore Roychowdhury, the film is inspired from Goopy Gyne Bagha Byne directed by the great maestro Satyajit Ray.

Made with the budget of Rupees 2 Crore Goopi Gawaiya Bagha Bajaiya is scheduled to be released on March 2019.

It is the story of two clumsy yet lovable musicians who meet ghosts in the forest, obtain three boons, avoid wars, marry beautiful princess and help the common people to live happily.

This film is a tactile and colourful experience.

Colourful, Comical and Classical Adventure of Goopi Gawaiya Bagha Bajaiya.



Indian Animated films not adapted from mythology and folklore is short in number.

Even Indian Animated films directed by women are shorter in number too.

Thus Shilpa Ranada’s Goopi Gawaiya Bagha Bajaiya is special.

Produced by Children’s Film Society of India in association with Karadi Tales, it is a Hindi-Language Film.

The screenplay is written by Soumitra Ranade and Rohit Gohlowt and the film is based on the original story rather than Satyajit Ray’s Movie.

Goopi Gawaiya Bagha Bajaiya is structured as a musical journey.

Music group Three Brothers and A Violin has composed the music for the film.

In the film rhythmic dialogue, eye-popping colour scheme and light classical music are amazing.

Animation of this film is inspired from puppet theatre of India.


Each and every character of the film wears colourful costumes, the clouds are the shade of roses and the rooster is bursting with every shade of the rainbow.

As Shilpa Ranada explained “I was interested in things around me – carpets, bed sheets, furniture-and I wanted to put it all in the film. So I dressed up the characters with the things I found around me. This gives the film an Indian ethos and aesthetic-nothing is borrowed from anywhere.”

The film is made to be experience on the big screen as lots of details has been put in terms of images and sound.

Director Shilpa Ranade, a professor at the Indian Institute of Technology’s Design Centre in Mumbai has seen Satyajit Ray’s movie as a young film buff.

She relied on the original Upendra Kishore Roychowdhury’s story which provided her a good structure and also allowed her to tell her own story.

Production Company Paperboat Animation Studios added stunning animation from script to screen.

The title track by Narayan Parashuram fits perfectly with the film on the whole.

The protagonist Goopi loves to sing and Bagha loves to drum.

‘Bhor-bhayee’ or ‘Dawn is breaking’ is the song that Goopi practices lot of time to master it with the film.

Goopi Gawaiya Bagha Bajaiya wear traditional attire Kurta, Pyjama and scarf around their neck.

Manish Bhavan gave the voice for Bagha, Rajeev Raj for Goopi and Shailendra Pande for Ghost King.

Goopi Gawaiya Bagha Bajaiya banished from their respective villages, meet in the jungle where they get three boons from a friendly forest spirit and find themselves in the kingdom of Shundi.



From the ghost king, Goopi Gawaiya Bagha Bajaiya gets a pair slipper each which takes them to anywhere or anyplace wherever they wish to go.

Both the musicians Goopi Gawaiya Bagha Bajaiya help Shundi’s kingdom from the attack of neighbouring kingdom Halla and end up marrying the daughters of the rulers.

For the movement of the characters Ranade took inspiration from puppet theatre.

As director Shilpa Ranade explained “I trained with a puppeteer for a bit. I understood a few things, which I could then borrow. After all, animation is an applied form and is borrowed from many traditions. I thought I could use some of the aesthetics and movements of puppetry in the film. That is why it looks staccato and the characters feel like cut-outs”.



Character like King of Shundi is a very comical figure, who is keeps farting.

King of Halla, who is a long lost brother of the King of Shundi, after being poisoned with magic potion becomes evil and prepares to attack on Shundi.

The foolish but brave Goopi and Bagha with their talent of music win the heart of cruel King of Halla kingdom.



The scary but comical figure is the Ghost King, who has eyes and fire all over his body.

It team of artists took time to create the right figure of the ghost king.

Through this film Paperboat Animation Studio explored the innovation.

Animation Film Goopi Gawaiya Bagha Bajaiya has that unique voice that will transcend geographies, languages and cultures.

With running time 79 minutes, audience all over the world will definitely love this film.

Karadi Tales is a22 year old company involved in creating contemporary content based on the 3000 year old storytelling tradition in India, in the form of audio-books, picture books, television episodes and now this feature film.


Indian poet and lyricist Gulzar is an integral part of this Karadi Tales Journey.

Scholastic Corporation has produced a Hindi version Goopi Gyne Bagha Byne by Gulzar where the poet has added his own touches to the story and director Ranade was inspired by that version.

According to Ranade, rapid movements which are typical of Hollywood animation do not always work for Indian animation films and the idea behind the reality is more important to be created.

Goopi Gawaiya Bagha Bajaiya has already released in Toronto in 2013 September and won the ASIFA Award for the best animated feature film.

Jury Award for best Art Work at International Children’s Film Festival Hyderabad, nomination for best film Asia Pacific Screen Award Brisbane, Orbit Live Industry award and WIFTS award, Los Angeles.

Indian animation Industry is growing and it is interesting to see regional yet universal concepts reaching out to a wider audience with full-length animated feature films made in India.

So, readers if you want to be the part of India’s growing Animation Industry then join our MAAC Kolkata Centres which provides numerous courses on Animation and Visual Effects.