Thursday, 28 December 2017

Mobiles Gaming Overpowered Computer Gaming

Gaming has been the most affordable form of entertainment for kids and adults all over the world.

There are various game enthusiasts and a lot of gaming tournaments are organized worldwide all year round.

The most common and oldest medium of playing games has been the computers.

However with the advent of various new technologies and the need to play games while on the go has led to the development of various mobile games as well.

The high tech smartphones have various features to entertain its owner.

Among these features are applications to watch videos, listen to music and last but never the least play games.



In the last few decades of the cell phone culture there has been a lot of developments in user interfaces.

Java games are in rage for quite some time and the mobile phones are nowadays coming with the games preloaded.

The mobile games are extremely rich in graphics and animation and are highly alluring to people of all ages.

Thus the mobile phones have rose to the highest pedestal in the gaming medium world due to advances in Information Technology.

In the world of continuous movement and buzz very few people have the time to spare by sitting at a gaming café or at their own computer to play games.

Thus the use of computers for gaming has dwindled down rapidly over the years.

Mobile games are the best mode of entertainment when you are bored while travelling, waiting for someone, standing in a queue, at a long and unimportant lecture or may be even while at an invitation you were dragged to by your parents.

They are the best mode of entertainment and your personal savior in the pocket.

When the mobile gaming world is looked into and researched it is easy to notice that in comparison to the games from other platforms the games developed using Java are getting the most popularity.



The primary reason for them rising to fame is the innovation and challenges that they put forward.

They provide for a great source of entertainment and help you with situations you know is going to take a lot of time.

Unlike computer games where getting your hand on your copy of a game is going to cost you a lot of money, in case of the mobile games there is a huge array of free games that you can download from the internet.

If you are not satisfied with the inbuilt games of your cell phone a new and addictive game is just a few taps away.

Computer games and video games were very popular at one point of time when the gaming world had just made its debut in the entertainment scene.



They were a good way of affordable entertainment while you took a break from the monotony of work and studying.

They helped in enhancing your attention span as you learnt how to concentrate in order to win the match and clear the levels.

However it is hard to find a span of free time to idle at home and spend hours in front of your computer to be able to play games.

Continuous pressure at work or your homework’s from the institute make it an ordeal to find a moments respite.

Since everyone nowadays has an internet connection in their mobile phones the best way to entertain yourself is by using your phone as a medium to play games.

Searching for games in your mobile is a very easy task.

Mobile even has Bluetooth and infrared these days and thus accessing games using these features is also possible.

Most mobile games are downloading via the radio network of the operators that your phone uses and because of the colored screen and HD quality pictures they are highly favored by gamers.

There many ways of getting even the paid games for free in the mobile interface.

Various computer games have even launched mobile versions in order to prevent their market from dying.

The most noticeable among these computer turned mobile games are FIFA, Counter   Strike and others.

It has been found that the mobile version of these games have gained greater popularity than their PC versions.



Mobile game development today has become a multibillion dollar industry.

The game developers around the globe are constantly trying to crack their brains to bring to the large.

Populace of gamers a new game every day with improved gaming experience and graphics.

The mobile gaming world has come a long way from the snake game days and today they are giving the PC games a run for their stardom.

There have been a lot of trends that has been found to go out and come into the mobile gaming business.

Some of the most noticeable trends that have made the choice of computers as gaming medium even more alien have been listed below.



Trends in Mobile Game Development



1.The two most popular gaming platforms today in the mobile scene are java and the iPhone app store.

2.Java had been the go to platform for gamers for a very long time but the arrival of the iPhones in the market has given Java based developers a lot of competition.

3.There are a wide array of multiplayer games available in the mobile gaming scene. Chess and poker being the most common of the lot.

4.Playing these games in your own personal network and competing with friends makes the enjoyment double.

5.The mobile gaming applications are not just for entertainment.

7.They are also a way of advertisements and promotional services to showcase their merchandise.

8.Over the years they have become an integral part of the games.

9.Playing the games and shopping for favourite merchandise has become a one pact deal.

10.There various portals that have emerged today which sell games and it have become another popular trend in the mobile gaming market.

11.This has given gamers the opportunity to access a huge number of games online.

12.The games are priced cheap so that they are able to reach the huge mass of people all over the globe.

13.So we can very well say mobiles as the medium for gaming has killed the market for computer gaming to a major extent over the years.

14.Complete grooming of your dream career is only when you decide to hold the hand of Kolkata’s No.1 Game Training Institute Maac Chowringhee.

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Tuesday, 26 December 2017

Finding Nemo 10 Hidden Facts

Finding Nemo one of Pixar’s most commercially as well as critically successful film .
 

Released in 2003 the underwater masterpiece of a film did not become a guaranteed goldmine in terms of the production house.

The film had a rocky road leading to its status as a blockbuster.

There are various little known facts about the movie.

The article speaks about the 10 less known facts about the film Finding Nemo.

Let’s begin!

THE SEA ANEMONES’ THAT WERE HOME TO NEMO WAS ANIMATED USING THE SAME TECHNOLOGY AS THAT USED FOR SULLEY’S HAIR

The sea anemones in which nemo and his father lived in were animated to stand up against gravity and sway about in the water using the same technology used in the movie Monster Inc. to create Sulley’s massive amount of hair.

Most of the time than not the simulator for the task did not function properly and the anemones needed to be animated by hand.



THE FILM WAS AN INSPIRATION OF THE DIRECTORS OVERPROTECTIVE NATURE

The film was an outcome of a very personal space of the co-writer director of the film Andrew Stanton.

Stanton was a relatively new father when the film was under development.

Stanton channeled his overprotective instincts towards his baby into the character Marlin, Nemo’s father.

He was also extremely drawn to the aquatic life ever since childhood and used this lifelong interest of his to create an extremely emotional story of the challenges that a loving father needs to face to become a good father.



THE CORAL REEFS OF THE MOVIE

The coral reefs of the movie were a huge concern for the animators.

Since anyone who has gone for scuba diving or has seen the live telecasts of the underwater expeditions know that the reefs are extremely complicated structures.

The animators had to make the reefs for the movie in such a way so that they were believable and at the same time simple enough for them to create.

They solved this concern by creating the reefs splitting them into three main structures.

They had tall vertical shaped reefs, big horizontal and flat reefs and there were round masses which were another form of reef.

The designs were quite believable for the audience and simple enough for the animators.



THE SCRIPT WAS COMPLETED BY ANDREW STANTON LONG BEFORE THE ASSIGNED TIME

The film production process of Pixar is a multi-tiered process.

They have the first step in which has a basic premise pitch to the creative team leaders.

The first step is then followed by a written story treatment.

Usually scripts are written after the second tier is cleared.

Andrew Stanton was found to have a script ready even before the second step began.

Finding nemo is the only film in the history of Pixar to have progressed in this manner.

THE PHRASE AND THE PHENOMENON KNOWN AS THE “GUMMY EFFECT” WAS COINED

Staring at a fish tank filled with those multi colored fishes, at your dentist’s appointment or somewhere else you often notice that light seems to pass through the body of the fishes and reach to you creating a halo of some sort.

However explaining the happening of the same to animators and explaining it to such a precision so that they can recreate it is a very tough job.

Andrew Stanton took up the challenge and during the developmental stage of the movie was born the phrase “gummy effect”.

The phrase was what Andrew had used to explain the phenomenon of light passing to his creative heads and animators so that they can recreate and use it in the movie.

The phrase was born as he compared the phenomenon to light passing through a gummy bear.

THE ART TEAM OF THE MOVIE UNDERWENT MARINE TRAINING

Prior to production the art team underwent marine training and took courses and attended lectures on marine biology, ichthyology and oceanography.

They were even enrolled into scuba diving classes.

The main motif behind all this training was to recreate the look and feel of the characters and the atmosphere of the movie to perfection.

HAWAIIAN SHIRT LOOK FOR THE TURTLE KIDS SHELLS

The shells of the turtle kids were created in such a way so that the patterns resembled those of Hawaiian shirts.

They mainly had three motifs these were a big centralized flower, several small flowers or a tie dyed motif. Didn’t notice that while watching did you?

DOGS FOR FISHY FACIAL EXPRESSIONS

The dull eyes of the normal fishes were not helpful in imparting expressions to the characters of the movie.

Thus the creative team had to refer elsewhere for the expression of the fishes.

The Pixar team used dogs as models for obtaining the facial expressions of the fish characters.

This was because dogs are the most expressive members of the animal kingdom and they helped immensely in obtaining the model for the eyes of the fish characters.



DARLA NAMED AFTER MONSTER INC. PRODUCER

The various practical jokes that Darla Anderson the producer of Monster Inc. has played on Andrew are not a secret.

Thus she believes that naming the girl in braces who was a villain in a way for the little fishes is a way of he got back to her.



DISNEY CEO THOUGH FINDING NEMO WILL BE A FAILURE

Michael Eisner the then CEO of Walt Disney Company’s was the most defeatist about the success of the movie.

He believed that this film about the underwater adventures of talking fishes will be a reality check for Pixar.

The only positive take that he had about the movies was that during contract renegotiations with Pixar the commercial struggle will be helpful.

His lack of trust in the movie was thwarted when FINDING NEMO became a blockbuster and is still one of the most watched movie after so many years of release.



Thus these were the 10 hidden facts about Finding Nemo. Just to give you a bonus for reading through my article here’s another unknown fact related to the movie.

After its release the sales of clown fish as pets drastically increased and caused an extreme stress on the clown fish sellers.

Sunday, 24 December 2017

ANIME JAPANESE ANIMATION

The word animation is abbreviated as Anime and pronounced as “ah-knee-may”.


In Japan, the word is used to refer to all animation.

It has become the universal term for animation from Japan, for the outside world or as Japanese disseminated animation style often characterized by colorful graphics, vibrant characters and fantastical themes.

The earliest commercial Japanese animation dates to 1917.

The first professional and publicly displayed works began to appear, in 1917.


Kouchi’s Namakura Gatana, a two-minute clip of a samurai trying to test a new sword on his target only to suffer defeat,The oldest surviving film.

The success of The Walt Disney Company‘s 1937 feature film Snow White and the Seven Dwarfs profoundly influenced many Japanese animators.

Osamu Tezuka adapted and simplified many Disney animation techniques to reduce costs the characteristic anime art style emerged in the 1960s with his works.


The first anime shown on television was Three Tales, aired in 1960.

Under Tezuka,the giant robot genre took shape. It developed into the Super Robot genre under Go Nagai and others, and was revolutionized at the end of the decade by Yoshiyuki Tomino who developed the Real Robot genre.

Commercial productions in 1917, which led to Theatrical viewing was the first format of Anime.

Originally the animated flips were crude and required played musical components before adding sound and vocal components to the production.

It wasn’t until the 1960s when the first televised series were broadcast and it has remained a popular medium since.

With the VHS and LaserDisc formats, the home distribution of anime releases was popularized in the 1980’s.

Anime is distributed directly to home media, and over the Internet by way of television broadcasts.

Typical production of animation, which includes storyboarding, voice acting, character design, and cel production are followed in Anime.



Since the 1990s, computer animation has been increasingly used by the animators to improve the efficiency of the production process.

In works such as Ghost in the Shell and Princess Mononoke mixing cel animation with computer-generated images, computers were integrated into the animation process in the 1990’s.

Japanese animation studios have given anime a distinct set of conventions and were pioneers of many limited animation techniques.

Anime emphasizes the art quality and let limited animation techniques make up for the lack of time spent on movement, but Disney animation lays emphasis on the movement.

Anime backgrounds are instrumental in creating the atmosphere of the work and the scenes place emphasis on achieving three-dimensional views.

It is shot by camera, as if in a movie, including panning, zooming, distance and angle shots to more complex dynamic shots that would be difficult to produce in reality.

The animation is produced before the voice acting in Anime while the American animation does the voice acting first.

More than 430 production companies comprises the Animation industry with some of the major studios including Toei Animation,Gainax, Madhouse,Gonzo, Sunrise, Bones,TMS Entertainment,Nippon Animation,P.A.Works,Studio Pierrot and Studio Ghibli.

The Association of Japanese Animations– a Trade Association, have been organised by many studios together.

There is also a labor union for workers in the industry, the Japanese Animation Creators Association.

More complex and costly projects are done by many studios working together,as done with Studio Ghibli’s Spirited Away. An anime episode can cost between US$100,000 and US$300,000 to produce.

The 1970s saw a surge of growth in the popularity of Japanese comic books and novels, popularly known as ‘manga’ many of which were later animated.

Osamu Tezuka was called a “legend” and the “god of manga” and his work drew much attention.

Anime became more accepted in the mainstream in Japan during the 80’s.

Some Anime were successfully adapted in overseas markets in the 1980s, after which, anime gained increased acceptance in the 1990s and even more at the turn of the 21st century.



In 2002, Spirited Away, a Studio Ghibli production directed by Hayao Miyazaki won at the 75th Academy Awards. it won the Academy Award for Best Animated Feature.

In 2001, 4.6% market share for live-action works were there while animation accounted for 7% of the Japanese film market.

The DVD market, contributed to nearly 70% of total sales, through which the popularity and success of anime can be seen.

Over ¥60 billion worth of anime have been bought by Japanese Tv stations from production companies “over the past few years”, compared with under ¥20 billion from overseas, as per a 2016 article on Nikkei-Asian review.



Spirited Away (2001) is the all-time highest-grossing film in Japan. It was also the highest-grossing anime film worldwide until it was overtaken by Makoto Shinkai‘s 2016 film Your Name.

Large part of the highest-grossing Japanese films  in Japan in a year consists of Anime Films, with 6 out of the top 10 in 2014, in 2015 and also in 2016.

As demonstrated by early commercially successful Western adaptations of anime, such as Astro Boy and Speed Racer, Anime has become commercially profitable in Western countries also.

United States is having Anime market worth approximately $2.74 billion in 2009. In 2000 networks like The WB and Cartoon Network, started airing the dubbed animations in USA .

As a result of the dubbed animations being shown,five of the top ten anime titles got previously aired on Cartoon Network.

Early American adoptions in the 1960,s made Japan expand into the continental European market, first with productions aimed at European and Japanese children, such as Heidi, Vicky the Viking and Barbapapa, which aired in various countries.

Particularly Italy, Spain and France grew an interest into Japan’s output, due to its cheap selling price and productive output. In fact, most Anime imported outside of Japan was to Italy.

These large imports had a great influence in anime popularity in South American, Arabic and German markets.

Japanese anime series were introduced into the American culture at the beginning of 1980. In the 1990s, Japanese animation slowly gained popularity in America.

Publishing and releasing animation into the American market was started by Media companies such as Viz and Mixx .

The growth of the Internet provided Western audiences an easy way to access Japanese content.

This is especially the case with net services such as Netflix and Crunchyroll.

Please share your valuable comment if this article was useful to you.

Stay tuned for more only at Animation Kolkata.

Thursday, 21 December 2017

VISUAL EFFECTS BY WETA DIGITAL

Weta Digital is a New Zealand-based visual effects company.

It was founded in 1993 as collaboration between Peter Jackson, Jamie Selkirk, and Richard Taylor to produce digital special effects for the film Heavenly Creatures.

The company is named after the Weta, which is an insect native to the country.

The Weta is among the largest and heaviest insects, and is extremely hardy, living in a wide range of climates and environments – which is apt, because Weta Digital has quietly established itself as one of the most reliable names in the global visual effects industry for a superlative quality of work.

They are associated with several successful films which have won Academy awards for visual effects:

The Lord of the Rings trilogy (2001-2003), King Kong (2005), Avatar (2009), The Jungle Book (2016).

Also, they have provided visual effects for numerous popular films like Van Helsing(2004), I, Robot (2004), Eragon(2006), The Chronicles of Narnia: Prince Caspian (2008), Rise of the Planet of the Apes (2011)

Prometheus (2012),The Hobbit trilogy (2012-2014),Man of Steel (2013), Godzilla (2014), Deadpool(2016), Guardians of the Galaxy Vol.2 (2017), and Justice League (2017)

– Among many others. Let us take a look behind the scenes of some of these notable films to better understand what makes Weta Digital tick.

Heavenly Creatures


Released all the way back in 1994, this film marks the beginning of the career of not only Weta Digital, but also actress Kate Winslet.

A psychological drama, it is based on the real story of two girls who develop a friendship and eventually hatch (and execute) a plan to murder one of their mothers so that they won’t be separated.

Their friendship is cemented by their shared experiences and written descriptions of imaginary worlds – which is where Weta Digital comes into play.

Over seventy latex costumes were created for the plasticise characters that inhabit the imaginary Borovnian world.

Fourteen VFX shots were done on their first computer, recreating a balcony, and imagining the Borovnian landscapes.

Despite the then-limited technology, the film became a landmark of sorts, setting the yardstick for Weta’s subsequent work.

The Lord of the Rings trilogy



Starting with The Fellowship of the Ring (540 vfx shots) in 2001, The Lord of the Rings trilogy also includes The Two Towers (2002, with 799 vfx shots) and The Return of the King (2003, featuring 1488 vfx shots).

Set in Middle Earth, a fantastical world created by J. R. R. Tolkien in his famed books, the series is an epic fantasy describing a dark lord’s quest for world domination and the attempt of an ordinary person to make a difference and stop the dark lord.

For the visual effects of the three films, Weta developed new software, MASSIVE, which was used extensively for simulating large crowds in the war scenes.

The Fellowship of the Ring marked the first time that a virtual camera was used for filming.

The Two Towers marked the first full screen appearance of Gollum, whose motion capture was done by actor Andy Serkis.

The Return of the King, the final film, won the Academy Award (Oscar) in all eleven categories in which it received nominations.

If one counts the extended editions of the films, the total number of VFX shots goes up from 2730 to 3420.

The plethora of digitally created creatures, environments and special effects make this series a landmark in the world of visual effects and, by extension, set Weta Digital as a force to be reckoned with.

King Kong



Right on the heels of The Lord of the Rings came 2005’s King Kong.

A remake of the original 1933 film, King Kong tells the tale of a filmmaker who travels to a mysterious island where they encounter a massive gorilla called Kong.

They capture Kong and bring him back to New York City, but things don’t happen quite as planned.

As far as visual effects goes, the gorilla Kong was created through a blend of motion capture (provided again by Andy Serkis) and traditional digital key frame animation.

The challenge with Kong was to make him expressive and realistic without the aid of dialogue, and Weta has – needless to say – accomplished this successfully.

They even developed a new modelling and simulation software in order to create and render the four million-odd hairs on Kong’s body.

As further testament to their dedication to the field, the studio created CityBot, a system that they used to recreate Manhattan from 1933.

The landscapes and creatures of Skull Island were designed imagining what millions of years of evolution in an isolated environment might have done to dinosaurs and the flora of the prehistoric times.

Avatar




This epic film follows a retired paraplegic US marine as he is sent to an alien moon on a special mission.

The moon, Pandora, is inhabited by the race of blue, humanoid Na’vi, and the title of the film is a reference to the genetically engineered Na’vi bodies used by the human on their missions.

The Sanskrit word that the word came from (Director James Cameron described in interviews how the blue bodies of the Na’vi, too, is a nod to Hindu deities).

With the combined input of James Cameron (a visual effects enthusiast himself, and director of The Terminator, which was groundbreaking at the time of its release) and Weta Digital, Avatar is remarkable and memorable on many accounts.

Not only did the film pioneer technology such as the use of a stereoscopic camera in production.

It also called for huge leaps to be made in developing existing technology for real-time performance capture (not only motion, but also expressions – the early stages of which was used for King Kong).


Facial rigging (cameras were fitted with skull caps and boom mics to properly capture and digitally translate expressions), 3D animation, lighting, texturing and compositing.

The level of detail achieved ensured suspension of disbelief in viewers throughout the two-hour-plus runtime of the film – which utilised computer generated imagery in varying degrees for the majority of that duration.

The MASSIVE simulation engine was modified in order to generate the Pandoran landscapes and foliage.

Research for the environments involved thousands of reference photographs which were then replicated digitally for the film.

This was the process behind the floating mountains, soul trees, Pandora animals, and various other elements.

To facilitate such massive scale visual effects work.

Weta developed a new cloud based system called Gaia for data management, and set up a 10,000 sq. ft. render farm of 4000 server computers, which is listed among the world’s 200 most powerful supercomputers.

Since Avatar, Weta has been involved with fine-tuning their capabilities and has produced visual effects for many major films.

If you want to know more about visual effects, and perhaps learn the basics yourself, do stop by your closest MAAC Kolkata centre today!

Tuesday, 19 December 2017

COMIC BOOKS OVERPOWERED BY CARTOON SERIALS

Comic book is a way of graphically presenting a story by characters their expressions and activities.

Comic are not just for kids to read but many adults are avid readers and collectors of comics.

What allures you to a comic may not match that of another person.

The cover art, the well-crafted story, the genre of the comic (violence, blood thirst, love and others), the background of the character or may be the portrayal of the comic in a cartoon serial.



Or may be some reason or other you may be why you pick up a comic book from the seller and start reading.

Comics have been the go to entertainments for generations of youngsters.

Even if you do not have a knack for reading novels they were not unlikely to be comic strip fans.

What draws these fan boys most to reading and collecting tons of comics over the years is the art embossed deep within the story and the characters of the comic.



Over the years the influx of the digital cartoon serials has stolen the show for the comic books.

The sale of comic books and the number of enthusiastic collectors have drastically gone down in the era of digitization.

The purchase and collection of the comics have dropped down in the rung of priorities.

Thinking about rents to pay, a car to keep, eating out and other materialistic necessities are more on the mind of people than finding solace in the pages of comic books.

The only thing that is keeping the comic books in the circle is the blockbusters that are being made.

The comic book industry is slowly waning and it’s just the movies that are keeping the dying industry alive.

As the generations are progressing the understanding for the comic books and the pleasure that they can give is slowly going down.

With the coming of television industry where this popular cartoon characters are seen on screen make the viewer more engrossed towards it.

Viewing actually over powered reading to some extent.

But there are many aspects which make a comic book far better than a cartoon serial as the comic writers put lots of effort on writing skills.

Over the years there have been amazing writers and illustrators like Alan Moore, Grant Morison, and others.

These men and women were known to spend hours in a room while they toiled at a desk bend over and painting, sketching and drawing cartoon and creating characters for us to see because they understood the needs of their readers.

Even though these group of people were the ones who were always known to be bullied in school, broke and hungry for days.

The artists these days go about roaming in limousines and drinking costly elegant drinks liking the life of nothing less than a movie star.

The illustrators in those days had ink stains and graphite smudges as a part and parcel of their existence and comic strips of the like of X-men were just a distant dream for them.

The end is near for the comic book industry as the desire to hold, cherish the smell and feel, read and collect the comic books is going down and fading day by day.

The digital media and the cartoon serials have grown very alluring for people as they bring to the kids and adults the feel of Hollywood action.

The comic book fans are being slowly and meticulously vanquished day by day by the entertainment industry.

In spite of knowing the beauty of the comic books people are slowly surrendering to the clarion calls of the digital mayhem.

Its natures rule that the big fishes always eat the smaller fishes.



Something is always eating up something else and that is exactly the case in the world of comic books where they are being eaten up by the bigger fishes of the cartoon serial world.

It is human nature to not dwell in the past and the technological advances are admired by all. Thus digital media is being increasingly favored these days.

The comic books are an alloy of the story teller with the story as well as with the commonality of the illustrators who created the characters.

All the comic books that are present have been created to fulfill the visceral need to hold on read something which is a result of hours of handmade drawings.

The digital media is very attractive and interactive but it lacks the personal touch.

The cartoon serials are found to make connections with the mass in a very cold and numerical manner.



The synchronicity and disconnect is making us lose the love that was felt in every page of a graphic comic.

Nowadays the hero mystique of the cartoon serials is ubiquitous all over the world and is easily spit out like chewing gum.

The forge and creativity is being lost and replaced with an addiction for hours of watching the television mindlessly.

The comic book characters were brainchild of the comic artists’ imagination.

They were seen to arise from mythology, literature, religion and were sketched keeping in mind their original depiction in history.


The comic books told a story with which a person and even the kids could relate to.

Digitalization has made the advent of cartoon serials which are hard to relate to and good for a one time watch but are never evergreen.

The characters like Spiderman, those from the X-men series and various others where imagined in one particular way when they were seen on the pages of comics.

However when they got depicted on the screen it was easy to spot the differences and they had a cold perfection to them which was beyond imagination.

Thus the choice about the popularity of comic books over cartoon serials is an open and shut case as it is evident from the hours that children spend in looking at the television screen that the love for reading is lost and will be very hard to revive.

However even then comic books can out do the cold menacing attractiveness of the cartoon serials any day if they are again done in the right way.

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Sunday, 17 December 2017

WEB DESIGNING THE TRENDIEST CAREER CHOICE

Web Designing is becoming the trendiest career in today’s time . Know How?

The key to successful marketing is by taking advantage of the digital communication these days.

It has been seen that more than the old methods tactical digital marketing keeps audience glued to their screens.

Businesses have mostly started making good use of the web designing and online marketing methods to make their business grow in leaps and bounds.

This has necessitated the influx of a lot of people into the web designing business and also facilitated many to take it up as a prospective career.

This has in turn acted as a catalyst for commercial development making businesses grow.

The web designing course basically deals with the inner artistic talents of a person while using various software as tools.

This lucrative course is skill based and made use of software’s like HTML, JAVA, and CSS.

As it developed over the years and became more improved the tools used have been changed as well and nowadays more use of software’s like PowerMockup, UXpin , Pixate and others is done.



An expertise in coding along with knowledge of the various visual designer software help in creating beautiful and vibrant interfaces, which are professional alongside being trendy and stylish too.

Choosing to become a designer is not only about the glamour and the frills of the profession it takes a lot of toil on the body of the designer.

This is mainly due to the long hours that designers need to spend sitting in front of their work stations for each piece.

Being a successful designer goes hand in hand with the ability to accept competition and combat it.

With the increase of number of designers and the demand of the best in the lot has made the job extremely competitive.

Since a large part of the job revolves around meeting with clients and negotiating with them the best price for your service while convincing them to hire you.

The aspirants who make web designing their career need not to be good with public speaking and no need to have good hold on English mostly.

They need to understand client need and mould it with their creativity and transform in beautiful website.

The job as a web designer is very fluid as seeking clients, creating the products according to their needs is the only job that a designer has.

The quality of the products is not only ascertained by their performance but also by their catchy looks.

The web designing job opportunities have grown immensely over the years as the internet is growing by leaps and bounds as you all are aware of.

Along with the technical knowhow of design and computer graphics you are also supposed to have skills which are related to customer service skills.

There are a huge number of accomplished web designers in the market today so in order to make your mark you should have a quality in your work which is by far different and stands out from the rest.

The uniqueness can be in terms of your graphical designs or your codes.

There are various reputed institutes which offer web designing courses these days.

Because of the competition having a technical certification from a reputed institute is more beneficial than self-learning as that increases your acceptability by clients more.



The classes at an institute not only help in learning all the nitty-gritties about web designing but also gives you an official qualification as a designer.

As a designer you should be able to maintain and analyze the marketability of the product that you create.

There is a constant stream of new software’s being created thus you need to keep up with the changing trends and need to be a fast learner to help you in that.

A passion for learning, exploration and creating makes web designing your calling as a career.



There are various reasons which has led to the advent of Web designing as a major career prospect.

These are mainly:

Demand from various business owners: whether large companies or small startups almost all forms of businesses have started using the web designing world as a form of their growth. As it creates an impact on the consumers and is also extremely eye catching.

Creativity: the web is filled with innovation wrapped in technology which helps in designing portals which are user friendly an easy to navigate through. The hunger for creativity makes people choose web designing as a career as it provides a large array of clientele with varied needs.

Independence: working as a web designer helps designers be their own boss and they can offer their services as a freelancer. They have flexible working hours and do not have the stress of a 9 to 5 job giving them the freedom to work with ease and earn sumptuous amounts as wages at the same time. This has thus grown into an alluring prospect for the young generation.

No sign of saturation in the industry any time soon as the chances for growth is immense in this job. The only necessities to succeed in this profession is to be hard working and have a rock solid perseverance.

Clients are always on the search for meticulous designers whose work is ought to bring his company the added boost. Thus designers who get signed up for big companies are destined to huge salaries and various other credits for their job.

Thus all the above reasons and many more have made the selection of web designing a major trending career prospect.

This vocation has been found to act an escape from the monotonous, simple and boring life that the programmers have.

It is a world filled with numerous ways of exploration and innovation.

In a nutshell web designing is a career which has a wide range of clientele and makes for a great career prospect for many.

However it often happens that while working on a project designers lose their sense of time and forget to take care of them.

Whether you work from home as a freelancer or sign up with a company to offer your dedicated services if you make the choice to be a web designer you are in for a happy journey.

We are just a phone call away.

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Thursday, 14 December 2017

USE OF VFX IN CHANDRAKANTA

VFX important part of another popular Indian tele serial is our today’s blog discussion topic.


Ekta Kapoor is considered as the queen of Indian Daily Soap and one of the ruling Indian producer, who has played a pivotal role in changing the course of Indian television.

Under her production company, Balaji Telefilms, she has produced numerous serials which were even dubbed and adapted into other regional languages.

Ekta Kapoor has produced the immensely popular series, Naagin (season 1 and 2) in Colors TV, which revolved around a story of shape shifting serpents.

It had a varied use of VFX and went on to become the highest rated shows on Indian Television at the time when it aired.

The highly rated show Naagin, is replaced by another story revolving around supernatural epic fantasy theme-Ek Mayavi Prem Gatha-Chandrakanta, produced by Ekta Kapoor, under the banner of Balaji Telefilms.

Chandrakanta is a popular novel written by Devaki Nandan Khatri and published in 1888.

It is considered as the first modern Hindi novel and it has attained a cult status due to it’s popularity in Hindi language.


The first television adaptation of the novel was made in 1990 by Nirja Guleri, as its creator, writer, producer and director.

This huge budget series went on to become one of it’s time biggest ever blockbuster.

After its first success the serial was attempted few other times too.

The latest addition to the adaptation of the famous novel being Ekta Kapoor’s Ek Mayavi Prem Gatha-Chandrakanta, which is said to be loosely based on the novel.

THE STORY

Chandrakanta- is a story narrating the tales of a lost princess of same name, who lost her entire family and kingdom to an evil queen in a war.

After the war her identity was lost and she was raised by a loving fishing couple in some other place.

She grows up to be a valiant warrior like woman with strong determination and unmatching focus on life.

But the real journey of her life starts when she comes across the evil queen’s son, who falls for her enchanting beauty and gets engrossed in her love.



UTILISATION OF VFX TECHNIQUES

Nowadays, Indian television shows are also bragging of high end VFX.

It has become an increasing trend for creating shows based on mythological, historical and fantasy themes, wherein there is a lot of visual effects works is incorporated.

But the the need of more developed utilisation of special effects to make it look more appealing.

Chandrakanta seems to have mediocre quality VFX, which does not seem so promising at all, for a long run.

As the central theme for Chandrakanta is magic, so a lot of visual effects works is needed.

But somewhere in creating extremely high in quantity effects, the quality is lost.

It can be termed as an attempt of sub-standard VFX by Ekta Kapoor.

She should have paid more attention towards the VFX requirements and quality.

High quality VFX, surely requires a lot of money, but Balaji Telefilms is no ordinary production house, so a more visually tempting and realistic standard of work is expected.

Not some cheesy effects which wipes off the essence of the story and makes it cringeworthy.

The promos  look not very promising but average.

The flaunting of not-so-well-designed backgrounds gave us quite a preview of the inferior standard of work to be created.

On many levels, it looks like highly inspired by Hollywood and literally looks like copied the concepts.

For example, Chandrakanta talking to dolphins and birds (just like Harry Potter has the power to talk to the snakes).



Another instance, on 30th September’s episode, when Queen Iravati set up the long table with her magical powers, which at some level, looked like ”The Great Hall” in the Hogwarts Castle.

It not only lacked originality but also looked shoddy.

The matte paintings and the overall compositing did not looked good either.

They are highly unable to look convincing to a viewer and looked extremely childish.

In the episode of 29th July, where Chandrakanta is seen walking through the woods, is an enough proof of the fact that it is a sub-standard work.

The lighting was not convincing either.

It was supposed to be a dark forest but an unrealistic light from unknown source was coming.

And the excessive use of particles for the snowfall definitely caused a major embarrassment to the scene.

And the 3D forest creatures made no sense and looked absolutely unrealistic. The comprehensive look of the scene was shallow.

The VFX supervisors need to spend more time on Modelling and try to create more appealing and realistic 3D models of the creatures.



The cheetah, shown in the 2nd July’s episode, who attacked the villagers, looked more hilarious than scary but the attempt was good.

Then the boar in the episode of 25th November was neither convincing.

Due to this low grade models the scenes lose its impact.

Ekta Kapoor surely created a huge set and spent a lot of money to maintain the grandeur of the show, but she should have properly allocated the money to the VFX supervisors for more effective execution of the visual effects.

The VFX shown in the series is decent and cannot be ignored at all. They need a lot of improvements.

It seems now that the Chandrakanta series made in 1990 was way more better ( where there was little or almost no access to modern VFX techniques), than this version of unendurable VFX.



FINAL VERDICT

Indian has to go a long way to reach perfection in terms of VFX.

Proper manpower, proper money, proper execution and moreover, proper knowledge is all that is needed to achieve the excellence.

And in terms of concepts, more creativity is expected.

In that way Indian television would also witness great special effects works like Game of Thrones, 24, Vampire Diaries etc.

Hope, in near future, Indian television will also produce shows with superior VFX work and win our heart.

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Tuesday, 12 December 2017

FILMS VS GAMES A COMPARISON OF 3D ANIMATION

3D Animation, for its ability to emulate (and simulate) reality, became the most popular media for artistic entertainment media such as films and games.

Artistic experimentation with the aid of computer graphics can be traced back to the 1960s.

While the early years produced mainly two-dimensional results, development of technology allowed for the production of photorealistic computer graphics by the 1980s, and the ability to produce and entire film solely using computer-aided 3D Animation.

The traditional techniques of classical Animation and stop-motion, of course, did not become obsolete; computer graphics made it easier and faster to get a larger stylistic variety of output.






From 1999’s Toy Story (the first film to be made completely using computer-based 3D Animation) to 2017’s Coco, 3D Animation films have undoubtedly come a very, very long way as far as quality is concerned.

Additionally, before complete feature-length films could be made in 3D, computer generated 3D imagery was used to add special effects in films like 1977’s Star Wars, 1979’s Alien, 1989’s The Abyss and 1993’s Jurassic Park.

Video games, too, have evolved extensively from arcade console games in the 1980s to massively popular game series like Uncharted today that feature 3D Animation as well as effects.


For many years now, there has existed a debate on whether 3D Animation in films or 3D Animation in video games is better.

Before we get into that debate, however, let us understand the differences between the two.

1.Films are made to be viewed, whereas games are designed to be interacted with.

Perhaps the most fundamental point to be noted is that a film or video is not interactive.

The audience is shown a specific set of actions and scenes and that is it.

There is no scope to immerse yourself in the world being shown to you.

On the other hand, a video game is an interactive experience.

You play a game by controlling a character or a set of characters during your experience.

If we’re being technical, the film follows a specific script and design.

The viewer cannot seeany further than what camera angle they are shown.

As a result, animators who work on films only have to concern themselves with having everything look good for one camera angle at a time for every shot.

Which means that it isn’t necessary to generate 3D assets for what is off camera in a particular scene, as a flat image can be used for certain simulations (such as environment reflections) if required.

In games, however, the player is the controller and there is no set script (except for cut scenes, which work like movies).

As a result, the entire world needs to be created in a 360-degree view with adequate detail so that the player stays engaged.

As far as Animation is concerned, this poses the challenge of having Animations look well from all angles.

In a film, if a walk cycle in one shot looks wonky from an angle other than what the camera is looking at, there’s no big problem.

In a third-person player game, a popping knee in a walk cycle that shows up when the player changes the camera angle can negatively affect gameplay.

Game animators need to make sure their Animation arcs look good from all directions, not just from one angle.



There is a great divide between one-time rendering for films and real-time rendering in games.

A corollary of the first difference, what the audience sees in films are pre-manufactured by rendering.

Scenes in games, on the other hand, are rendered by the computer as the player plays them.

The reason this is important is time and computation ability.

As films are rendered in final before they reach the viewer, it is possible to add an immense amount of detail and let the computer do the physics calculations for extended periods of time (some shots of Pixar’s Monsters University reportedly took over a day to render a single frame).

The average 3D Animation film takes several hundred hours to render using multiple, powerful machines.

Such enormous amounts of render time are unimaginable for games, as at least 20 frames need to be rendered on a single computer every second to achieve fluid gameplay.

As a result, realism often needs to be compromised in order to enable the game engine to render frames fast enough to ensure smooth gameplay.

While cheats are possible by using lower levels of detail for distant objects and detailed, high quality assets closer to the camera, it’s still a minor relief.

Generally, for both films and games, a higher degree of realism translates to more time taken to render frames.

3D Animation Kolkata2. The treatment of Animation in films and games are vastly different.

Sure, both films and games follow the same principles and techniques of Animation.

However, the difference lies in the treatment of Animation – that is to say, in the way it is done.

Films, due to their fixed nature, have set Animations.

Nothing needs to react to stimuli provided by the viewer.

In games, however, the Animation depends on the action performed by the player.

As a result, animators who work on games need to ensure that their Animations are not too fast or blocky, nor too detailed.

Typically, games use cycled Animation so that actions can be repeated smoothly, and the controls and Animations need to be programmed correctly.

In a shooter game, for instance, the Animation cycle of reloading the weapon needs to be in sync with the programming of the character’s actions:

If it takes too long (or too little time), it could detract from the player’s experience.



The bottom line

To be perfectly fair, it is difficult to say whether Animation in films is better or Animation in games.

While films have an advantage of being photorealistic due to the relatively massive time of development, games are now catching up to a similar level of quality of Animation and visual presentation.

Titles like Crysis, Call of Duty, Battlefield, Forza Motorsport, Assassin’s Creed, The Witcher: Wild Hunt, and several other are quickly bridging the gap with advanced game engines that can render highly realistic gameplay with a proper level of computer hardware.

A decade ago, films would have been the clear winner. Now, it’s hard to decide.






If you’re interested in knowing the mechanics, the good news is that MAAC  offers courses in 3D Animation that cover advanced 3D design techniques as well as game development, so drop by your closest centre today!

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