Showing posts with label maac ultadanga.. Show all posts
Showing posts with label maac ultadanga.. Show all posts

Sunday, 26 May 2019

How To Delete Mental Ray Nodes In Maya

Hello viewers, today we are going to take a look at how to delete mental ray nodes in Maya.



As we all know that Maya is 3D software that runs on Windows and other platforms.

Developed by Alias Systems and owned by Autodesk Inc, it is widely used in films, visual effects and TV series.

Maya has a node graph architecture that is scene elements are node-based where each node has its own customization.

As a result of node based, every visual representation is based on a network of interconnecting nodes.

The old files of Maya rendered in Mental ray shows error when enter into the newer version.



Mental Ray is a rendering application developed in 2007 by NVIDIA (American technology Company).

It supports ray tracing to generate images.

Mental Ray is a feature –rich, ray tracing render engine.

It has been used in the industry by professionals for over 28 years.

The first Mental Ray released was built in 1989 by Mental Images.

It is a standard photo-realistic rendering in films, visual effects and design industry.

In the year 2003 Mental Images received Academy Award for their contributions to the Mental Ray rendering software for motion pictures.

Mental Ray discontinued from 2017.

Hollywood movies like Hulk, Star Wars: Episode II-Attack of the Clones, The Day After Tomorrow used Mental Ray.

Generally an image rendered in using Mental Ray shows global illumination, photon maps, depth of field, soft shadows and glossy reflections.

Maya’s old version software made before 2017 used to have Mental Ray nodes.

Now Maya’s 2017 version does not have Mental Ray by default; so if you were to bring any 2016 file into 2017 then you would get an error.

While working on Maya’s latest version animators experiences unexpected crashed in Maya.

A problem caused by legacy Mental Ray nodes when opened up in a version of Maya 2017 and above which doesn’t support Mental Ray.

Heavy rig which can be downloadable from creative crash is a huge rig for animating walk cycles and other actions.

It comes with mental ray nodes and it may cause Maya to crash unexpectedly.

It is a good idea to delete any legacy Mental Ray nodes from the character rig when you open up Maya.



A 3D character model cannot animate of its own, it need joints and skeleton to move itself.

3D Characters are generally created with polygons and they used to have rigs.

When an artist will open a character rig created in a legacy version of Maya 2016 he/she will get a warning message about Mental Ray nodes.

‘Warning: This File contains Mental Ray nodes’, the message will read like this.

To delete this error message and to lower the risk of crashes, the Mental Ray nodes should be deleted from the scene file.

To delete the Mental Ray Nodes follow the steps-

Optimise Scene Size Tool: Navigate to File>Optimize Scene Size Tool option box []

Scroll down and click ‘unknown nodes’

A notice from Nvidia has been announced that it has discontinued sales of Mental Ray subscriptions and plug-ins for Autodesk Maya and 3D Max.

Users with Mental Ray with valid subscription will get license extension to get access to upcoming projects.

Plug-in customers will get maintenance with bug fixes throughout 2018.

Arnold rendering system sidelined Mental Ray from Autodesk software.

Arnold is simple and fast to learn.



Generally Maya does not remove unknown nodes.

It is ok to have nodes that you don’t know of it.

Once the license is activated the nodes will continue to work.

When you will try to open a file created in a legacy version of Maya in the 2017 Maya, you will get a warning: This file contains mental ray nodes.

No need to worry about this because as we discussed this message is popping up only because the Maya version of 2017 do not have Mental Ray application.

To get rid of this sort of error message, some steps need to be followed to delete Mental Ray nodes from the scene file which is built in legacy version.

By choosing the Optimise Scene Size Tool and then check Unknown nodes.

You can repeat the operation in case of each individual scene containing Mental Ray nodes.

This operation can be applied on the scene currently open.



3D Maya file contains character models or figures, so the files which has character scene rendered in Mental Ray in the previous 2017 version of Maya will show the error message.

There is an alternative method to delete Mental Ray nodes manually by opening the Outliner.

By opening the outliner, turned off the DAG Objects Only option under the Display Menu.

By doing this all nodes including the Mental Ray nodes will be displayed.

Now you can delete them by selecting the Delete Key.

Hence here we mentioned about two methods to delete or remove Mental Ray nodes.

You can choose any one of them which is comfortable to you.

You will get the features to remove the Mental Ray nodes in the current version of Maya.

By activating those steps you can easily remove the Mental Ray nodes.

It is very simple and you need not to worry at all.

Only few steps need to be followed to solve the error message.

Mental Ray’s main feature is the achievement of high performance through render.

From 2010 Iray rendering engine also included into Mental Ray but it is no longer used.

After the departure of Mental Ray and Iray render engines, Autodesk came up with Arnold in 3D Max.

In Maya 2017 Arnold became the standard built-in render engines taking the place of Mental Ray.

Arnold is free when used directly via Maya but there is a cost charge for single licence.

Arnold is one of the most widely used rendering engines in the CG industry and it is considered as simple compared to the old Mental Ray.

If you have any doubt about Mental Ray nodes then please feel free to contact us.

Thursday, 27 September 2018

A Guide To Autodesk Smoke At Any Age

In todays blog we will be discussing about Autodesk Smoke an editing software.



When all the video editing abilities of Avid Media Composer, as well as the compositing capabilities of Nuke (the node-based editing, compositing software), punched into one package, it seems quite flexible to work with it.

Have you ever come across the word “suite-er”?

Smoke which is a part of the ball of fire arsenal Autodesk has been always one of those specters on the very horizon that almost all the editors wish they had.

Autodesk is the maker of Maya, Softimage, 3DStudio Max and many more.

However, they felt they would not be able to attain.

In spite of its expensive costing, it is utilized globally by most users.

What is Autodesk Smoke?




Autodesk Smoke joins intense video impacts abilities with a simple to-utilize altering stage.

A great many people consider Smoke a completing bundle, but at the same time it’s a full altering bundle with a hub-based printer worked in.

Hold up — what’s a hub-based typesetter?

Not at all like layer-based typesetters like Adobe After Effects, which render directly from the base layer to the best, a node based printer enables you to rapidly layout to a great degree complex scenes and even 3D situations that can render in parallel.

This is the reason why strong node-based compositing becomes the important mainstream for the purpose of Visual Effects in the Film industry including the packages such as Shake, Nuke, and Fusion.

one of the major benefits of a node-based compositing is the instinctive method that the entire composition has appeared to the user or not.

Assuming that you utilize After Effects, in this point of time you are probably careful that diving down into a complicated composition can rapidly turn into anxious circumstances along with pre-comps inside of pre-comps as well as hundreds of layers in combination with adjustment layers

This is the reason After Effects has its pseudo “node view” intended to copy a node-based compositing UI-style. Smoke 2015 is likewise an undeniable video altering programming bundle. For Final Cut clients, the console alternate ways are the very same, so traverse is simple (however we’ll get into that later).

Utilizing Autodesk Smoke




It won’t take ache for experienced editors to get a grip on Smoke.

As expressed over, the console alternate routes are the same with respect to Final Cut Pro 7.

Nonetheless, it works more like Avid Media Composer on a couple of things that even Autodesk calls “gotchas, for example, your playhead in the clasp review window going about as a verifiable in-point.

Be that as it may, once you get used to these, the expectation to absorb information on Smoke is amazingly snappy.

Most things that would require moving from Premiere Pro to After Effects (or Media Composer to Avid DS), should be possible specifically from inside Smoke utilizing ConnectFX.

As expressed previously, the vast majority consider Smoke a completing bundle, and obviously, it sparkles here, also.

The shading remedy instruments — particularly the Color Warper — are considerable. Besides, they are easy to utilize.

The Color Warper has an installed histogram, and this influences changing your hues, to difference and looks easy.

In case you’re in the Adobe world, you could think about the Color Warper as Curves, HSV, Brightness/Contrast and Tint across the board impact.

By means of utilizing ConnectFX inside the Smoke is quite simple as well as very cool.

After its approval, it is seen that the software Smoke does not replace Nuke.

Autodesk Smoke is more light-weight and trivial as compared to a full-fledged dedicating node-based compositor.

However, when it is used to compare with other video editing software packages, Autodesk Smoke’s ConnectFX is tremendously influential.

If you are not known about the limitations of Autodesk Smoke, then we will lead you to certain restraints of Autodesk Smoke.

The Limitations




Despite the fact that utilizing autodesk Smoke 2015 feels like a much-needed refresher (simple, quick and to a great degree stable), no video altering programming is unadulterated significance.

The greatest, most blazingly evident confinement is that Smoke must be utilized on a solitary screen.

Limiting an altering bundle to a solitary screen PC appears to be obsolete, and truth be told somewhat crazy.

We tried on an enormous Mac-Pro with two gigantic UHD screens, yet just a single could be utilized. Most definitely irritating.

Be that as it may, once past the underlying instinctive reaction to this confinement, we had a tendency to overlook it while snickering at the power readily available.

Smoke is additionally tragically a Mac-just package.

With the turn Apple has taken over the most recent couple of years toward cooking more to the customer gadgets advertise than the expert generation showcase, it is pleasant to have the other option to work in PC or even Linux-based situations.

At long last, a client can’t indicate the buckling down the drive from inside the Smoke interface.

You’ll have to open the Smoke utility application and include the greater part of your working and undertaking organizers to make the choices from inside Smoke.

It’s somewhat of a circuitous method for setting things up, however in the event that you’re working in a multi-client altering house, this can make work processes more streamlined.

So is this a confinement?

That is far from being obviously true and relies on your organization’s work process.

Synopsis


Autodesk Smoke 2015 is extraordinary video altering programming.

Its cost might be steep, and it’s membership just, however, this bundle is staggeringly effective and more essential, it’s steady.

Not one crash.

Not one hang. We tossed all that we had at it, and it simply continued taking it.

So, Autodesk Smoke 2015 enables the innovativeness to stream: consistently, rapidly and relentless.

It’s effectively extraordinary compared to other items available in the altering scene, and we anticipate seeing what the Smoke people group makes with it.

Thus it is more useful than any other node-based compositing software.

In order to know more, come to our website to get experts supervision.

You are always welcome to our website who can proffer you expert quality education.