Showing posts with label best animation institute in kolkata. Show all posts
Showing posts with label best animation institute in kolkata. Show all posts

Sunday, 1 October 2017

Back To Maac –Event Day

Thank you participatent and maacits to make the event successful, it gives us immense pleasure to welcome all……. The Legends of MAAC……Kolkata Chapter to the first ever MAAC Alumni Meet…… Back To Maac.


MAAC Chowringhee, Rashbehari, Kankurgachi, has taken this first ever initiative to stay in touch with their pass out students and  organised this Alumni Meet “Back to Maac” at CRC in Kolkata dated 25th September 2017 on the eve of “Subho Panchami”


 A day like this is very important for us, as it provides us with the opportunity to meet with many of our pass out students…. our Maacits, some after a very long time, as well as provides our maacits chance to catch up with their faculties, trainers, colleagues, friends and other staff members.


“Ganga waise to gomukh main shuru hoti hai aur bangal ki khaari main aa kar sama jaati hai aur apne raaste main sampannata aur khushhali bikherte hue jaati hai. Par doston ek aisi ganga bhi jo ulti behti hai. Jo bangaal se nikalti hai aur poore hindustaan poore vishwa main faili hui hai….kya aap us ganga ka naam jante ho….wo hai kala ki ganga…..creativity ki ganga…..jiska aap bhi ek hissa ho…..Aur aap logon ke kan kan se woh ganga bani hai”. The opening speech of Director Naveen Choudhary.



He applauded the multiple roles played by maacits in the media and entertainment industry.

Many of them hold the key positions in major animation, vfx studios’ in India as well as abroad.

Maac applaud the efforts being done in area of animation, vfx, gaming multimedia and justifying the years spent by student at Maac Chowringhee, Kankurgachi and Rashbehari.

Our student has made us proud.

MAAC is the number ‘1’ training institute for animation, vfx, gaming, and multimedia.

And its the student who have made it No. 1.

Naveen Choudhary expressed his gratitude towards each attendee present there for taking out time to be in the event and he believed that the experiences of this evening which maacits will take back home… will be worth the time, maacits have spared.



Mr. Choudhary talked about the growth of the Indian animation industry.

Indian animation industry is moving up the value chain from an outsourcing hub to creating their own IP content.

India has moved ahead….

He questioned is whether The IP’s that we are creating, do they have international acceptance? Or are we catering to the domestic market only?

He  agrees that the Indian market is so big that we need not look outside…. but when a movie from Hollywood can do a business of 3000 crores, why can’t we?

According to him why Can’t we have our own Walt Disney the way we have found our James Cameroon in Mr. S. S. Rajamouli.

India has seen some success in the animation characters like Chota Bheem and digitisation of characters like motu patlu etc.

But they do not have any international appeal and a lot remains to be done in this field.

Mr. Choudhary appealed why Can we not do it….have our own walt Disney……

Which we can guys, it can be done by  maacits sitting right there in the middle of event.

Have we ever thought in that direction?

If not, then start thinking. What do you lack? Nothing? If we lack anything then it is the capacity to dream…. dream big with our eyes open and we can do it.

And if we don’t make it, at least we will not blame yourself for not having tried…. and  he assured that if we do it then it we will enjoy the journey.

“Manzil unhi ko milti hai jinke sapno main jaan hoti hai Pankh se kuch nahi hota hoslon se udaan hoti hai”

We all have it in us and we just need to bring that dream alive inside us ….so go ahead what stopping

Maac Chowringhee, Kankurgachi and Rashbehari will never leave the hand  of our maacits and will support them all out.

How?

Well Institute has decided to give it a shot and enjoy the journey.

Your institute has started an incubation centre where one can do one of the following things:

Join our production team…details you can discuss with your faculties who will lead you up to the right person on our team.

Open your own studio and we try to arrange for work for you

If you have some work and you want it executed we can do it for you

And last but not the least…if you have some idea for an IP, be it a feature film or a television serial or any other digital content that can be monetised, we are ready to take a look at it and back you up to achieve your dream.

We do not need magic to change the world; we already carry all the power and magic we need inside us : we just need to explore it and discover it.

Life is all about exploration and discovery…..about the journey……….

We are always there with you if you think big —bigger…. creating your own studio, your own Mickey-Donald, Tom –Jerry whatever.

“Kaun kehta hai ki aasman main ched nahi ho sakta…Zara tabiyet se patthar uchaal ke toh dekhiye”….

Maac from its inception has helped the aspirants to make their dream come true and now we will continue to do so even after you have finished your course with us.

Friends, like any alumni get together, Maac also plan to hold this event every year.

We have taken the initiative to start this and now we would like you to take it over and run it from this moment onwards.

We will always be there to support in all ways, but maacits need to run this like any other alumni.

We need some people from this group to come forward and volunteer to be a part of the managing committee and interested persons can give their names now or call us or mail us of their interest later.

It will be great to have at least two persons from all the major cities of India where we have our students.

He thanked the whole team for their untiring effort that they have put in to make this event memorable for all of us.

Also a big thank you to Ram Warrior Head of Maya Academy Of Advanced Cinematics for taking out time from his busy schedule and coming to Kolkata especially for this program.



Last but not the least; we would like to thank all for your keen participation as well as the support you have always extended towards your institute….. its is truly wonderful to have you all.



Wishing everyone a wonderful evening & memorable moments.

Enjoy the food the drink the music

Have A Good Time Ahead.

Thursday, 10 August 2017

The Most Popular Online Animation Magazines

You ever feel like taking a single day off means falling behind in the constant race towards progress? While that might be a bit of an exaggeration, there’s no denying that industries are developing extremely fast today. In this online era we will give our readers updates of the most popular animation magazines which are available for online reading.

The driving force behind this growth is the rapid progress in technology, especially computer hardware and software. Of course, the impact of this is keenly felt in the field of animation, computer graphics and media.

For reference, let’s take a look at the Arkham series of Batman games. Albert Feliu, lead character artist for Arkham Knight (which is for Playstation 4, XBox One and Windows PC), said that a single character model in the game could contain the same amount of polygons used to render the entirety of the environment in Arkham Asylum.

The gap between the release of the two games was six years. In six years, technology had advanced this far, and of course, artists had to advance to keep up and utilize what was available to the fullest.
For the prospective animator or 3d modeler, or anyone interested in this field, then, one of the key tasks is to constantly stay aware of the latest news and developments in this world.

Fortunately, there are a number of excellent online sources that enable one to do so. Here, we’ll be covering some of the best and most widely favored ones.



ArstStation: Steadily gaining popularity through its constant and superb quality content, ArtStation is a platform for artists in the games, film, media and entertainment industry to showcase their art and skills.
Providing a means to showcase one’s portfolios and discover others’ art, it also has its own magazine, which has detailed tutorials on modeling and sculpting, digital painting, drawing, as well as visual effects and animation.

ArtStation is composed of a community of industry professionals as well as some of the best students in the world, making these tutorials both informative and up to date with the industry’s latest developments.

In addition, it also has artists’ portfolios so that one can experience and be inspired by them.

It also has a news section which should keep you in the loop on all the things you need to know about industry happenings.

Finally, it even provides job opportunities straight from some of the absolute best companies in the world, such as Ubisoft and CD Projekt Red.

As if all this weren’t enough, it even gives valuable advice and tips to those making their portfolios or planning to apply for jobs.


Animation World Network: The largest publishing group in the field of animation on the internet, it provides relevant and useful information to readers from over 151 countries!
Providing information on all aspects of animation, it covers a range of topics, and is available in both digital and physical form.



A prolific content provider, it posts around 25 times per week, ensuring that you’ll definitely get plenty of information about the industry.

3. Cartoon Brew:




Everyday since 2004, Cartoon Brew has produced quality content, bringing news, trends and ideas in animation to fans, artists and execs alike.

Notably, the site functions under the editorial presence of Amid Amidi, renowned author and historian.

Cartoon Brew focuses on both computer based animation, including visual effects used in blockbuster movies, as well as traditional hand drawn animation and stop motion, thereby providing vastly varying content.

In addition, it also accepts submissions!

This is becoming an increasingly rare practice in today’s day and age, and provides struggling independent artists with an excellent way to build connections and land a deal, or even get some exposure which might eventually lead to a job.

Cartoon Brew also provides opportunities for advertisement to both independent artists and corporate entities.



3DTotal



Founded in 1999 as a 3D resource website, it has grown over time into one of best 3d art websites on the Internet.

Today, it offers a myriad of training products, along with an excellent gallery that showcases artists’ work, as well as an extremely useful texture library that will give you something to cover your own models with!

It also has a large number of tutorials on varied subjects, making this an excellent site to improve one’s skills and knowledge.



And finally, we have our own MAAC blog publication, which is what you’re reading right now. As a premier institution for study in the field of animation, VFX and CGI, MAAC offers industry-relevant, career oriented courses.

Essential software’s, along with industry practices form part of the course here, ensuring that students are well prepared.

The MAAC blog is a means of providing information on techniques, important technology, as well as tips and tricks to help you take your art to the next level.

From the evolution of Animation film in India, to 3d printing, to 3d Modeling and sculpting, photography, and much else, there’s something here for everyone.

Thursday, 3 August 2017

DIGITAL SCULPTING: BRINGING CREATURES TO LIFE

Hundreds and thousands of years ago, three dimensional art existed in the form of sculpture.  In our today’s blog we will discuss the evolution of sculpting and with time how it changes into digital sculpting.

In its earliest stages, sculpture took the form of relief carvings on walls and rudimentary carvings.

Eventually, over the centuries, the form developed from wall carvings to structures such as the Moai on Easter Island, to realistic masterpieces like David by Bernini and Moses by Michelangelo.

A wide range of materials, such as stone, wood, clay and ceramics, and metal, are used, as well as a range of techniques.

Today, sculpture as an art form has evolved from its physical iteration to gain a place in the virtual world of computers.

Like the Renaissance in Europe in the fifteenth century, there has been a modern renaissance of sorts with the advent of digital sculpting.



Digital sculpting is also known as 3D sculpting or sculpts modelling.


It involves the use of software in order to create highly detailed models in a manner similar to that offered by the use of traditional sculpting tools like brushes and shapers.

There is a range of software available, and the most common names are Autodesk Mudbox, Pixologic Z-Brush, and MAXON Cinema 4D.

Z-Brush in particular has proven to be a revolutionary contribution to digital sculpting.



The majority of digital sculpting software uses a mesh-based geometry: objects are made up of an interconnected surface mesh that can be manipulated in various ways (push, pull, pinch, slice etc.)

In a manner similar to traditional sculpting.



The geometry mesh can be sculpted at different levels of detail by adding proxy polygons.

However the limitation lies in the geometry design as well: This software is bound by the number of polygons and the layout of the polygons that make up the mesh.

In contrast to mesh based sculpting software are voxel-based ones. Voxels are to three dimensional spaces what points are to the two-dimensional.

Consequently, they can be used for more specific rendering as they can provide information in volumetric detail unlike a surface mesh, which is essentially a structure enclosing empty space.

Software like VoxEd use a voxel-based system to produce renderable geometry.

Voxel systems are frequently used in medical and scientific data analysis, while surface mesh systems are used more where surface information (that is to say, appearance of the geometry) is more important than the volume information.

As a result, our field of design, vfx and animation sees the widespread use of surface based sculpting software like ZBrush and Mudbox.

As we have established, digital sculpting is used to produce highly detailed models that would otherwise require millions upon millions of polygons to create.

In the average scenario, a model created in a software like 3DS Max is unwrapped (a process in which three-dimensional polygon data is spread out in a two-dimensional layout so that colours, bump and displacement information and the like can be applied in great detail), and this information along with the model is imported into the sculpting software.

After sculpting, the sculpted surface information is exported into a 2D image and applied to the model as a displacement (for surface deformation) or normal (for the illusion of surface deformation by changing the facing direction or normal of the polygons) map.

In ZBrush, models can be made from scratch, sculpted and posed with a basic rig setup, leading to its popularity as an all-in-one sculpting solution.

Due to the realism possible, creature design is one of the most popular avenues for those interested in sculpting.

Science fiction and fantasy remain two of the genres where realistic three dimensional designs holds an esteemed and necessary place.

Films like Alien, Godzilla, Cloverfield, John Carter, The Hobbit are notable examples of the same. Let us understand more about sculpting and creature design by exploring these famous creatures.

Alien: Ridley Scott pioneered this creature in his 1979 film of the same name.

The Alien is an extraterrestrial creature and the main antagonist of the series of films, and while the initial designs with the classic crest on the head and extendable jaw were done by a Swiss sculptor, present day films in the franchise such as Alien vs Predator, Prometheus and Alien: Covenant rely heavily on digital design and sculpting.


Godzilla: In the 1998 film Godzilla, the creature is referred to as kaiju, a Japanese word meaning monster, and the 2014 reboot film uses the term from the comic series, gojira.

The latter design for the creature is a masterpiece, and is a brilliant example of the kind of creature design possible with digital sculpting. Godzilla in the reboot was designed to more closely resemble the ‘iguana-like’ monster in the original 1954 Toho film.

As director Gareth Edwards said, he imagined what it would be like if someone really saw a creature like Godzilla in the 1950s and then went and made a film about it.

And’s not just the titular monster; the winged beasts that Godzilla gets pitted against were also designed through digital sculpting.



Clover: Conceived by J. J. Abrams and designed by Neville Page for the 2008 film Cloverfield, Clover was designed as an ‘immature, newborn’ which was lost, confused and scared and served as a pivotal factor in terms of creature design and story development.

There are whites in its eyes to enforce this, like a scared horse. The fact that despite its enormous size, it is an infant makes it all the more awesome.

It is quadrupedal, with several appendages and pouches that inflate when it is agitated.



Smaug: The dragon from Peter Jackson’s The Hobbit trilogy might have become famous for being voiced by actor Benedict Cumberbatch, but he is also a marvel of design.

Fearsome in the books, in the film this gets realised beautifully. Scales, claws and intelligence characterize the creature, and are enforced by his massive size.

His greedy and cunning nature, too, are captured through subliminal detailing like the shape of the eyes and proportions of the face.


Now that you have begun to scratch the surface of what creature design entails, it’s time to do some exploring on your own.

There are numerous creatures out there to gain inspiration from, and for technique and software knowhow there is MAAC Kolkata.

If fluid, organic modelling is your passion, it is well worth a try.

Tuesday, 18 July 2017

EK, ANEK AUR EKTA: SOWING THE ROOTS OF ANIMATION IN INDIA

When we think of animation – irrespective of whether it is 2D or 3D – the first name that comes to mind is Disney, and not without reason.

Walt Disney Animation Studios, popularly referred to simply as ‘Disney’, has been in existence for nearly a century and has established itself as a pioneer in the world of animation.

Many of the techniques, concepts and principles used in making animation films today were made known to the mainstream by their successful use by Disney in their films.

In 1956, the Films Division of India invited an animator from Disney to help establish our country’s first animation studio and train animators to work on native productions.

As a result, the Films Division’s Cartoon Unit was born and the first animated production, The Banyan Deer, was completed in 1957 by the core team trained by Disney’s animator. It took a while for animation to take off, however.



The breakthrough came in 1974, with a traditionally animated short film that was produced by the National Council of Educational Research and Training (then known as the Centre for Education Technology). That landmark film was Ek, Anek Aur Ekta.

Also known as Ek Chidiya, Anek Chidiya, the film was created as an educational initiative by NCERT along the theme of ‘Unity in Diversity’ and aims to teach the value of teamwork to children.

In the aftermath of the Indo-Pakistan war of 1971 and the subsequent influx of refugees from East Bengal (now Bangladesh), and the political unrest during those years, the country was in a great state of turmoil.

As an initiative to educate children about the need for unity and the positive nature of diversity in a population, Ek, Anek Aur Ekta came to light.



The title of the film means ‘One, Many and Unity’.

It was directed by Vijaya Mulay, with the design and animation in the hands of Bhimsain Khurana and the two assisted by S.M. Hasan, Mahesh Taavre and Girish Rao.

The music was by Vasant Desai, and the theme song ‘Ek Chidiya, Anek Chidiya’ was sung by popular singer Sadhana Sargam.

The film begins with a young boy trying to pluck mangoes, while his sister sings about hopes.

The boy, abandoning the mangoes, asks his sister what she means by ‘many’, and the sister responds by explaining the concept of unity through a narration of a short story about a group of sparrows who united in order to escape from a bird catcher and then formed an alliance with a group of mice to free themselves from the hunter’s net that their legs were still entangled in.

As the boy’s sister shares the story, other children who were playing in the park come by to listen to the tale.



After hearing the boy’s sister’s story, the children discuss more examples of one and many: moon and sun (one) against stars in the sky (many), flowers in a garden (many) and flowers that make up a mala or garland (one).

The moral of the story is that by working together with people from different walks of life, one can be stronger and do more in their lives.

The film sends a message to all Indians, that by being united despite cultural differences, we will be indivisible.



This seven-minute traditional (hand-drawn) 2D animation film features a very sparse and minimalistic look and feel. The characters are of simple design with flat colouring.

Characters are designed to be white, while the flowers, rodents and birds are in varying shades of red and yellow.

The designs are simple, outlines with a solid colour fill, and backgrounds are flat original images as far as the eye can see.

For some introductory sequences for the characters, the background is kept simple so that the attention of the viewers is drawn to the characters and their actions – be it human, bird or rodent.

The designs are quintessentially Indian – motifs and scene designs in the backgrounds draw inspiration from mythology.

The garden scene where the boy’s sisters is telling her story is reminiscent of depictions of Lord Krishna as a child, trying to steal curd from the matkas hanging overhead and going to his mother for advice.

The scenes with the birds and animals have a distinct visual flavour of classic cartoons from abroad, such as Tom and Jerry, Popeye the Sailor Man, or Mickey Mouse.



The overall presentation is neat and simple, and caught the attention of children and adults alike, all across India.

The theme song of the film remains a favourite from that generation as well as later ones Ek. Anek Aur Ekta was first broadcast on Doordarshan, and has won major awards including the National Film Award in the category of Best Educational Film.



It is today considered to be among the finest example of story-telling through animation in India, and is remembered by kids from those generations with much fondness.




Sunday, 16 July 2017

VIRTUAL REALITY KITS: GATEWAY TO NEW EXPERIENCES

If you haven’t heard of virtual reality, you must have been living under a rock for the past few years as far as technology is concerned.

But there’s always time for learning, so if you’re in the dark about VR – as it is popularly known – you can understand what it means by the name itself.

Virtual means ‘near’, and reality is our experience of our surroundings. Therefore, it follows that virtual reality is a computer-generated environment that enables you to experience a different reality.



This reality could be anything, from another room somewhere else, a jungle or desert, the bottom of the ocean, or even the inside of your organs! The possibilities are literally endless.

This is a device that fits around the head over your eyes and visually separates you from your actual physical environment.In order to experience virtual reality, you need to have a virtual reality kit (which is also called a virtual reality headset).

Then, images and media from another device (a computer, gaming console, or handheld device like a mobile phone) can be viewed through the lenses on the headset.

Now, we experience and understand the world through our five senses of sight, touch, smell, hearing and taste.

Our brain processes the inputs from these senses by comparing them to what we already know to make sense of what we know as reality.

Due to this, when you replace your physical surroundings with a virtual one by changing what you see, you trick your brain into accepting an alternate reality.

And with the sizeable amount of high-quality content available these days, it is easy to get immersed in the virtual world – which has contributed to the popularity of the VR kit as a gadget of choice for our generation of wanting more and better.

Not even the Uncanny Valley – which is when something mimics reality, but doesn’t quite get it right because of missing or misplaced details – is much of a problem these days, but synchronicity of sensory, hardware and software inputs is a must for a good VR experience.

With a VR kit, you can tour exotic foreign locations, experience a film as though you are part of the action, immerse yourself in the environment of a video game, or even design spaces from the comfort of your living room sofa.

As with most products, there are different kinds of virtual reality kits to cater to the needs of different users.

In general, though, there are two types of virtual reality kits based on mobility: mobile ones that allow for free movement, and tethered ones which need to be plugged in to an external device to draw power and content.

Let us take a look at VR kits on the basis of features available.

Back to the Basics: This kind of virtual reality kit simply has a slot for your mobile phone, two lenses to view content through, and a band to hold the headset in place around your head.
Google’s Cardboard headset is a prime example of a basic virtual reality kit.

It consists of a cardboard box with an opening for a mobile device, two lenses, a cut-out for the user’s nose and a headband.

And the best part?

The user gets to fold up the cardboard sheet before the first use.

Its simple and efficient in that it gets the job done as far as a virtual reality experience is concerned, and captures the minimum design requirements of a VR headset.

There are several applications that are Cardboard-friendly (most notably the online video giant, YouTube), and one can download VR-friendly media players that have their own content as well as can play the user’s content from device storage.

Games are difficult to play as basic VR headsets do not have motion tracking systems or controllers.

They are, however, very portable as they are not dependent on an unwieldy external source for content or power supply.

Other brands of basic virtual reality kits include Samsung’s Gear VR, VR Box and Procus.




The Gaming-Friendly: If you move past the basics, virtual reality kits at the higher end of the price and power spectrum have features like advanced motion tracking, a dedicated display in the headset, external tracking cameras or laser systems, and some draw power and content from gaming consoles or personal computers, leaving the headset free for richer quality of content experience.
The inbuilt display supports high-definition resolutions that allow for more engrossing game play.

The popularity of virtual reality kits for immersive gaming is indisputable.

Sony, the makers of the PlayStation series of gaming consoles, has designed a dedicated virtual reality kit for PS users. HTC Vive and Oculus Rift are other popular virtual reality kits as far as gaming is concerned.

The Vive is the more expensive of the two, and both come with top of the line motion tracking sensors for superior control during game play.

With the headset and motion tracking working in conjunction with each other, and good game design, you can look around and interact with objects in the virtual space quite seamlessly.

These headsets even come with some games pre-installed, and support the Steam platform for further expansion.



Specialty kits: VR kits are also used in the medical field for trainee surgeons to practice with. Microsoft has been said to be designing a mixed reality VR prototype that will integrate with the Windows operating system and take business productivity one step farther.
The featurette shows the kit being used for holographic communication and virtual 3D design.

All in all, virtual reality is an up and coming trend in the media world.



Today and you can make the most of it by trying out a VR kit yourself.

Or, if you’re more a behind the scenes person, by taking advantage of the courses at Maac Kolkata centres and developing your knowledge of how the content that goes into VR is made. Either way, the (virtual) world is yours!

Tuesday, 25 April 2017

COMMON MISTAKES TO AVOID WHILE MAKING CHARACTER ANIMATION DEMO REEL

Demo reel is very important with respect to your employment opportunities in Character Animation as an animator.

Making demo reel is showcasing your skills within a limited time.




The recruiting companies’ checks demo reels of different candidates.

They have to go through many demo reels in less time.

It’s very important to make your demo reel interesting.

There are so many institutes that flood the market with animation graduates every year.

For that it is your demo reel that makes all the difference.

The demo reel should have nice little story with attractive background score.

Rather you can also make combination of different small small demo reels to show case your work.

You need to have a strong character animation in your demo reel.

Remember, demo reel is animator’s creativity.




If you want yourself selected by the recruiters then your demo reel should stand out of the crowd.

In this blog we will work on the common mistakes that should be avoided when making character animation demo reel.

Animation of character is putting your heart and soul into that character.

The character should be imaginative and funny at the same time.

Sometimes the animator’s demo reels are good but there are many mistakes that make the character less interesting.

These mistakes are very crucial when you are appearing for recruitment process.

So keep your demo reel very simple, strong and unique.

Let’s look at the common mistakes that animators makewhile creating demo reels.

Speed





The most common mistakes of all is the mismatching of the speed and mass of your object.

You must know the fact that in reality if an object is fat its speed automatically slows.

So if you are designing a character which is fat then always keep in mind that its speed should be relevant to its weight.

All characters are unique in their own way. To make our characters interesting we make them of various sizes and shapes.

So it is very important to decide its speed factor.

For example if you are designing a large bulky dinosaur then its speed cannot be fast.This affects the character when screening it.

Make the mass and speed relatable.

Rotoscoping



Rotoscoping is a technique that uses the reference of live action photos frame by frame and these photos are redrawn as drawings using animation to make it more realistic.

This is a projection technique used by animators to make their animation more relatable with reality.

Though it is a very good approach for learning projection but most animators fail to remember that.

Your animation cannot be the exact same copy of some photographs that already exists, Right!. You need to add some precise modifications to it.

These small modifications will make your way out of rotoscoping.

Too much Imagination



Imagination is the key factor of making demoreel.

Imagination up to a certain point is Ok, butwhen it goes far away from reach of reality then it proves to be harmful for getting your demo reel selected by recruiters.

As you can see imagination is important as well as critical at the same time.

So while creating your character be as imaginative but don’t fail to keep it related to reality.

Make it over perfect


Detailing in the animation is the most important thing.

You must work on the detailing in your demo reel.

Adding a little messiness purposefully is a good idea, but it should be as acute as possible.

You know a little dirtiness in the character is good which makes it more near to reality.

Adding detailing to your demo reel will make it more likeable and appealing.

Your work should make audiences feel real.

For example if a character is moving his hand then a moving muscle can be shown to add extra effect to it.

Your audience must not only see the animation but also feel it, and then only it is called good animation.

These details totally depend upon your creativity. So it is good idea to make your character a perfect art piece with little mess around it.

Styling

It is a good practice to keep your characters styling consistent.It is common among the animators to be inconsistent among the scenes that the characters play.

The demo reel is the reflection of your work so make it appealing.

If the emotions of the character are changing then styling should be done according to that. You must be very subtle to add messiness in your animation.

Subtlety is very important when doing character animation especially the creature animation.

Adding some curves at right positions and making your actions intersecting in the right time will make your character feel more real.

The character should be though for animation as well as should be easy to understand.

Trends in your field




As a good animator you should always keep yourself updated with the new trends in the market.

These include updates in the technology, which are the new software in the market, their cost, why they are different, and most importantly why they are trending i.e. what are its updated functions?

A good animator always keeps eye on latest updates in the market.

Now a day’s recruiting companies use latest software in the market to provide quality to their clients.

There are two advantages of it Firstly they become the organization using latest software and secondly this updated software’s saves a lot of their time.

Having sound knowledge of these newest trends you can get easily absorbed in these companies.

As demo reels are watched by the recruiting companies, all of the above must be kept in mind.

Make your demo reel look good and feel good. It must be so good that the recruiter should remember it while filtering from demoreels of other artists.

The good animation practices will not only make you a good animator but rather you will start thinking more artistically.

So these were the most common mistakes that animators make.

Try to avoid these errors and clear your way to get recruited in an organization as a character animator.

With Maac Animation Kolkata our training team gives up-most importance in demo reel. They guide you at their best to give you the required career boost.

Sunday, 5 March 2017

The Evolution Of Tom & Jerry 2D Animation

There is no one in all North American haven’t seen Tom & Jerry 2D Animation, or don’t call back the cat & mouse chase.

This lovable couple forms a vital a part of our growing up years. However  this impact has taken over a amount of your time, too evolved.

Let’s travel back in time with this classic try.
Hanna-Barbera (1940-1958)
Yes, they’re that old!


The original creators of the cat & the mouse, William Hanna & Joseph Barbera worked for the MGM cartoon studio.

Burdened with the task of leading profit-generating films for the studio, the try came up with the concept.

However it had been met with opposition. After all, there had been enough cat & mouse cartoons.

However, Hanna-Barbera stood their ground, and Tom & Jerry 2D Animation created their debut in Feb 1940 within the short Puss Gets the Boot,to become Tom and Jerry.

On their introduction, they were opaque gem and Jinx. The short was an immediate hit however the names weren’t.

Hanna-Barbera offered studio workers a US$ fifty prize to return up with the most effective name.

So  That’s How Tom & Jerry  2D Animation were born.

While Jerry’s physical look has modified little, Tom has reworked over the years.

These initial years were thought of to the golden era for Tom & Jerry 2D Animation. Under Hanna-Barbera’s supervision.

MGM made 114 animated shorts, and won seven Academy Awards.

Gene Deitch (1961-1962)





When the franchise was revived by MGM in 1961, they employed Rembrandt Van Ryn Films to provide thirteen shorts. Gene Deitch headed this project.

These thirteen differed from Hanna-Barbera’s original in their settings.

In contrast to the originals that were set within or outside a house, these thirteen shorts stirred to a lot of exotic locations as well as a ship, jungles of national capital, Hellenic language citadel, explored the western United States as well.

They conjointly modified Tom’s owner Mammy Two-Shoes, a heavy-set, old, Black woman, to Clint Cobbler, a bald, overweight, hot headed, old White.

Although none of those films were appointive for the Academy Awards, they were an enormous industrial success, turning into the highest-grossing animated short film series of the time, breaking the record of loony Tunes.

Chuck Jones (1963-1967)



 The man behind loony Tunes’ shenanigan E Coyote and Chuck Jones started his own studio with thirty four shorts of Tom & Jerry 2D Animation created between 1963 & 1967.

Jones brought his characteristic vogue to the characters.

Tom got shenanigan E-style bushy, unwoven eyebrows, a gray fur, chiseller ears, longer tail, and fuller cheeks like Sylvester, whereas Jerry was given larger ears and cuter facial characteristics on the lines of Porky Pig.

Jones’s Tom & Jerry series  introduced the long-lasting theme tune that’s won the  hearts of millions then emerged the unchanged title sequence with a hissing Tom commutation MGM’s trademark roaring lion.

Hanna-Barbera’s The Tom and Jerry Show (1975-1977)


Tom & Jerry 2D Animation came home with their own TV series – The Tom and Jerry Show.

However there have been some visible variations. The series had forty eight new seven-minute adventures,with strict new rules against violence in kids’ tv.

Filmation Studios (1980-1982)

When Filmation Studios took over production, the cat & mouse couple came to tv with a replacement series however with their original tricks.

The Tom and Jerry Comedy Show jointly brought back alternative animated characters from the first series, as well as drooping, Barney the Bear and Spike, giving them a lot of material to play with.

Tom and Jerry children (1990-1994)



 Weekend tv cartoon within the Eighties & 90s saw the rising trend of ‘babyfication’ or fashionable cartoon characters.

Tom & Jerry 2D Animation joined the bandwagon, and therefore the series featured a bow-tie carrying Jerry and a red cap-wearing Tom chasing one another. Spike and his son Tyke (with dialogues), and drooping and his son Dripple con jointly created funny appearances.

Warner Bros.’ Tom and Jerry (2006-2008)

Warner Bros. made the Tom and Jerry 2D Animation Tales. This was a 13-part series of 30 minutes shows that includes 3 adventures that utilized the slapstick chase sort of the first.

Warner Bros.’ The Tom and Jerry Show (2014-present day)

Barring the occasional reruns on Cartoon Network, there was nothing happening with this picture couple.

Tom and Jerry 2D Animation were resurrected for tv in 2014. And a second season was launched in 2015, simply before their seventy fifth birthday.

Not a lot of has modified in Tom & Jerry themselves, however the Flash animation utilized by Warner Bros,provides the series a a lot of modernization.

We look forward to look for more and more cat & mouse adventures.