Thursday, 23 November 2017

IMPORTANCE OF DIGITAL MATTE PAINTING AN EXTENSIVE STUDY

In our today’s blog we will take you through extensive discussion about Digital Matte Painting.

“The world is but a canvas to the imagination.”- Henry David Thoreau.

Imagination is something which doesn’t has any limits.

An artist can imagine or fantasies anything beyond any barrier to give life to his creativity and make it fascinating.

An Artist’s imagination lets one see many outlooks.

No one knows the Origin of art, every Civilization every Culture has its own Art form, Style and Way of Imagination.

 

 Art form Evolved from time to time!

And has reached to a milestone where we got introduced to Digital Art! or Digital Matte Painting.

It’s quite alluring to think about the transitions that art took in past decades!

From Engraving designs on stone till painting on papyrus, followed by the synthetic brushes till a digital Pen Tablet.



Ever wonder how those incredible scenes of panoramic vistas, impossible futuristic cities, or fantastic alien worlds come to life?

It’s all through the magic of  digital matte painting.

If only I had a dollar (hey, inflation!) for every time someone responded, ” Digital Matte Painting?”

Ages ago, extremely talented artists painted these realistic scenes on large sheets of glass.

It really is a lost art nowadays.

The painting used to have blank areas that would get filled in with live action.

The filmed segments were optically composited with the painting for the result.

A matte is a solid shape that is used to block out areas of the film frame so that no image gets exposed there.

A simple matte shot must contain painting with a matte to block out the live area, the film sequence with a matte to block out everything but the live area, and a final piece of film for everything to be exposed onto.

Art in today’s time has unlocked limits of imagination.

Which became possible because of Digital Matte Painting.

Digital Matte Paintings are one of the most important and popular techniques used in VFX Industry for Film Making to create illusions which are not even available in the real world or the Shooting Location.

Digital Artist or we can say Matte Painters use many techniques to combine Digital Matte Painted image with a Live Action Footage or a CG generated Footage to complete a Fantasy scene.

It’s not possible to pinpoint the invention of the matte painting. Since the mid-19th century, photographers were experimenting with double-exposure to create composite images.

Magician and legendary filmmaker Georges Méliès used the matte painting technique in many of his films.

In his 1898 film Un Homme de Têtes – Four Heads Are Better Than One.

A glass pane painted with black was used to create a matte Méliès.

When shooting on film, the black matte kept light from reaching the camera.

Since a portion of the film was not exposed to light, it would leave part of the frame empty.


Méliès use to rewind the film and use to set up an opposite matte.

By removing the original matte and blacking out everything else, the film would now fill in the blanks.

The resulting sequence was astonishing. Norman Dawn used glass paintings in his 1907 film Missions of California.

Many of the missions Dawn was filming had been partially destroyed.

He used matte paintings to visualize the buildings look whole again, often painting the missing arches or roofs.

Dawn would also disguise telephone poles as trees, as he illustrated below.

Norman Dawn is known as the inventor of matte paintings, but he was just the first to apply for credit.

From the source of The Invisible Art: The Legends of Movie Matte Painting, Dawn applied for a patent for his “glass painting” technique in 1911.

But following a lawsuit it was deemed that the technique had long existed.

Dawn was just an early adopter of using matte paintings in films.



Alfred Hitchcock was using glass pane matte paintings throughout the 40s and well into the 60s.

They were prominently used in North by Northwest and The Birds.

By the 1970s, the previously mentioned VFX masters at ILM would use many   digital matte paintings to bring Star Wars to life.

Star Wars had a multitude of great artists, like Christoper Evans.

Evans created many of the iconic Star Wars images, like Darth Vader’s imperial march.

ILM also created the  digital matte painting for the legendary finale to Raiders of the Lost Ark. It took three months to paint all the crates and boxes.

The last hand painted mattes used in a major motion picture was in the 1997 epic, Titanic.

Most production Houses has shifted to blue and green screens, the techniques used by digital matte painters are still applied to modern filmmaking.

Background plates are often hand drawn or painted.

They are used as reference material for the digital artwork.


Digital Matte paintings are no longer a matter of two dimensional images.

Entire 3D sets, and backgrounds are created digitally.

Even Professional digital cameras are used to add movement.

There are still films that will use matte paintings as backdrops.

In Harry Potter and the Prisoner of Azkaban, six 100-foot canvases were stitched together and placed behind the set.



Digital Matte Painters usually belongs to arts and designing backgrounds.

Although a showreel of digital matte painting work can be called for, consisting of landscapes, set extensions and interiors.

Images demonstrating careful skill in integration, match grading and an understanding of depth of field, exposure, scale, lens distortion and grain can also be presented as part of job applications.

It is possible to move into digital matte painting with more of a blend of skills in 2D digital preparation (prep/paint) or junior compositing – particularly for people who show skills as part of their junior compositing showreel.

Use breakdowns to show how your work was built up in layers and with color adjustments. Photorealistic work is always in-demand.

From 3D texture painting, you can also look for opportunities to move ‘across’ to junior or entry level matte painting.

Students get an insight into techniques like compositing, match-moving, digital  matte painting & editing  at our Maac Institute.

Here is some of  glimps of our student work.




Still thinking just call us @9836321595.

Immense scope is there in Animation VFX Industry To Know  More Click Here & Register To Get Call Back

Tuesday, 21 November 2017

THE OVERNIGHT GAMING SENSATION POKEMON GO

Gaming series Pokémon, short for Pocket Monsters, started off in 1989-90 as an idea. The idea was conceptualized by video game designer, Satoshi Tajiri.



As a child, Tajiri enjoyed insect collecting as a hobby.

He used to live in Machida, Tokyo when the place still maintained rural geography.

As development and urbanisation took over, natural landscape was paved over and resulted in a loss of insect habitats.

Tajiri wanted the animation game to enable the children to experience the lost hobby of insect catching, collecting while exploring the world around.

The main character in the original gaming series, Ash Ketchum is Tajiri’s virtual image as a child.

During the designing, real world animals were taken and modified in physical features and colour to maintain familiarity with the world.

Every Pokémon animated series, games and comics have the same underlying themes of collecting, capturing, training and competing.



The main animation gaming characters of the animated series include Ash Ketchum, Pikachu, Misty, Brock and Professor Samuel Oak.

Misty and Brock were replaced by May, Max, and Tracey in the successive generations.

Other constant characters include James, Meowth, and Jessie from Team Rocket. Pokémon GO as a game does not bring back the main human characters.

Instead, they bring Professor Willow to help you with introduction and tutorials.



Games

There have been a number of gaming right off from the Game Boy days in Japan with Pocket Monsters Red and Green.

On account of the popularity of the game, the company made A Pokemon Red and Blue for the international gaming release.

Subsequently, the game was released in the USA on September 30, 1998.

The second animation gaming series was a largely enhanced version called Pokémon Yellow: Special Pikachu Edition.

Both these animation gaming comprised the first generation of Pokémon.

The second generation gaming began with Pokémon Gold and Silver for the Game Boy Color in 1999.

Later an enhanced version was introduced called Pokémon Crystal.

The third generation gaming started with Pokémon Ruby and Sapphire for Game Boy Advance followed by an enhanced Pokémon Emerald.

The fourth generation started off with Pokémon Diamond and Pearl for Nintendo DS followed by the enhanced Pokémon Platinum.

The fifth generation of the games began with Pokémon Black and White in 2010.

The game used Nintendo DS’s 3-D capabilities and was followed by sequels, Pokémon Black 2 and Pokémon White 2.

The sixth generation animation launched on Nintendo 3DS was Pokémon X and Y.

The seventh generation game, Pokémon Sun and Moon was launched on the 20th anniversary of the franchise and was made available worldwide on November 18, 2016.

Niantic



Pokémon GO is not made by Nintendo as the history may lead you to believe but instead the game is made by a company called ‘Niantic.’

The company was founded by John Hanke, who started Keyhole in 2000 to combine maps with aerial photography.

Google acquired Keyhole and Hanke later helped make Google Earth, Google Maps and Google Street View.

He later launched Niantic Labs and explained the name “The Niantic is the name of a whaling ship that came up during the gold rush and through a variety of circumstances got dragged on shore.

This happened with other ships, too. Over the years, San Francisco was basically just built over these ships.

You could stand on top of them now, and you wouldn’t know it.

So it’s this idea that there’s stuff about the world that’s really cool but even though it’s on the Internet, it’s hard to know when you’re actually there.”

Ingress

The first breakthrough for the company came in the form of Ingress in 2010.

Ingress combined gaming world with the real world and made users (gamers) get out and explore to play the game.

Hanke further explained “In the case of Ingress the activity is layered on top of the real world and your phone.

While I was commuting back and forth from home to Google, it was something that I always used to daydream about.”

“I always thought you could make an awesome game using all the physical data that we have. I watched phones become more and more powerful, and I thought the time would come that you could do a really awesome real-world adventure-based gaming.”

April Fools Prank

The entire idea for the raging app started off from a prank in 2014.

Google and the Pokémon Company teamed to make the April Fool’s Day joke where users could see Pokémon on Google Maps.

The popularity of the idea gave Hanke the idea that this app can be turned into a real animation game.
Work on Pokémon Go

He started the work on the data already collected by Ingress where users submitted the map locations of their meeting points.

Using the Ingress data gave the development of Pokémon GO a huge boost.

The boost translated in the animation gaming series being pre-populated with important meeting points, instead of making the populated map from scratch after collecting all the data from users.

John raised $25 million from Google, Nintendo, and the Pokémon company and later launched the game on July 6, 2016.

Pokémon Go App



Since its launch the app has overtaken Tinder in the number of users playing the game.

The company Niantic has launched a minor update from the initial launch version 0.29 to 0.29.2 to fix the privacy concerns raised by the app.

Though there is no official change log for the changes done in the update by the company.

The game was initially launched in Australia and Canada and later rolled out in the USA.

At the time of writing the game has rolled out in Germany and is set to roll out in Europe.

Even though the staged and limited rollout has not stopped the gamers from downloading the game and side loading it on their Android devices or install in on their IOS devices through outer methods.

The game has completely changed the way people interact and play games within a period of just eight days. People are conducting Poke walks in cities and meeting complete strangers.

People have claimed to discover a lot more about their cities because of the game despite living there for years.

Snapchat had a dedicated featured stories section for Pokémon GO gaming series.

The popularity is such that Pokémon GO servers are taking a huge hit. It becomes way more difficult to play the game at night than during the day.



Pokémon GO is making $1.6 million from the in-app purchases of virtual goods every day as reported by Quartz.

The app took a record 14 hours to top the list of most grossing gaming apps in App Store.

It is only second to HBO Now in the time it took to become the top grossing app.

Even though HBO Now users were automatically billed after their trails ended, so that was not fair.

According to the app analytics company SensorTower on TechCrunch, Pokémon GO has crossed 7.5 million downloads on Google Play and IOS App Store in the USA.

It is leaping beyond WhatsApp every day.

Sunday, 19 November 2017

ANIMATED SERIES MOTU PATLU –THE AWESOME TWOSOME

An Indian animated children’s television series airing on Nickelodeon and Vasantham– Motu Patlu , has taken the Television world by storm .

The series is produced by Cosmos-Maya.
 


It is adapted from the classic comic strip on Lot Pot. It was premiered on 16 October 2012, beginning with episode “John Banega Don”.

It is based on life of two friends, Motu and Patlu, who lives in the fictional city Furfuri Nagar.

This animated series is directed by Ronojoy Chakraborty and the theme music is composed by Sandesh Shandilya.

The producers are Deepa Sahi and Anish JS Mehta. Sukhwinder Singh has sung the theme song “Motu Aur Patlu Ki Jodi”.

It is one of the most popular animated kids show in India.

Maya Digital Studio’s super hit series ‘Motu Patlu’ aired on Nickelodeon is the winner of the Best 3D TV content at AAKA (Animation Association Karnataka Award) 2013.

An animated series favorite amongst kids and parents, Motu Patlu is a Maya Digital Studios property.

Earlier, International cartoon characters dominated the Indian animation industry mostly.



“I am glad that Motu Patlu has successfully broken this tradition, making it one of the few Indian characters which is loved by both kids and parents alike”, said Mr. Ketan Mehta, Chairman and Managing Director, Maya Digital Studios.

“In the early days, foreign production houses used to approach Indian animators to provide backend services.

For this reason, Indian animators lacked a sense of story-telling for a long time.

But now there is a new animation revolution underway and Maya aims to be a leader in Indian animation content development”, he further added.

When Maya Digital Studios launched this 3D animated series ‘Motu Patlu’ on NICK in October’12 the famous characters from Lot Pot comics struck a chord with kids and families across the nation instantly.

Already a phenomenon in India, Motu Patlu is one of the kid’s favorite animated characters and it is the only Indian kids’ show which is able to compete with the best of the world.

Motu Patlu is inspired from the characters of Lot Pot Comics, and is a lively comic caper that is set in the beautiful city of Furfuri Nagariya.

Similar as chalk and cheese, Motu and Patlu … the Awesome Twosome is always on an adventurous expedition and has an uncanny ability to get into tricky situations.

The animated story focuses on how they have a penchant to land in hilarious situations and later rescue themselves by sheer luck.

Samosas are the favourite food of Motu. Motu is always trying to lift samosas from the local Chaiwala who thinks he makes the best samosas in the city.

Patlu always solve the problems which Motu creates most of the time, sometimes Ghasitaram, Chingam and Dr. Jhatka aid them.

Ghasitaram, sometimes misguides and tricks them by making Motu Patlu try Dr. Jhatka’s vast repertoire of weird gadgets and gizmos and crazy inventions.

Motu receives more energy and derives more strength than his normal state, when he eats samosas.



The main villain of the series is a criminal named “John- the self proclaimed Don” who is always accompanied by his two dumb henchmen, Number One and Number Two.

John wishes to become a super criminal of high repute but his objective is never achieved due to the heroic actions of Motu Patlu, who trap him and expose him and his plans following the strategy of Tit for Tat.

The main characters of this show are:-



Motu: Motu is a fat man who is one of the show’s central characters.

He likes to eat samosas which provide him power. His best friend is Patlu.

He often lands in trouble because of his actions.

But he is a good-natured man who wants to help others. He wears a red tunic with a navy blue vest, yellow Pyjamas, and shoes.

He gets extra energy like Chhota Bheem and can defeat anyone in the world, after eating samosas.

He is depicted as extremely afraid of mice.

Patlu: Patlu is a slim man who serves as the one of the show’s main protagonists.

He is often portrayed as the smartest guy in the city.

He often gets into a quarrel with Motu but he manages to help himself and Motu when they land in trouble.

He always wants peace and advises Motu to lead a peaceful life, but he can always be requested by Motu into helping him.

He wears a yellow tunic with orange leggings, brown-framed glasses, and brown shoes.

Dr. Jhatka: Dr. Jhatka is an eccentric scientist. His accent is like a sardar, so he is referred as a Punjabi.

His inventions are very good and successful but not useful to the people.



Ghasitaram: Ghasitaram has 20 years of experience in every field but none of the experience is useful to anyone.

His design is a parallel version of Patlu. He wears a cobalt blue tunic, purple dhoti, dark brown vest, and shoes of the same color.

Chingum: is a police inspector. He believes that no criminal can escape from his clutches.

However, with the help of Motu and Patlu ,chingum  catch the criminals merely by luck.

A Rajinikanth devotee with a strong south Indian accent, Chingum is a solicitous police inspector.

Chaiwala: A man who lives near Motu’s house. He makes Motu’s favorite samosas and Patlu’s favorite tea in the city.

John: John the Don serves as the main antagonist of the show.

John wants to be the fearsome Don.

But his intentions fails very badly and thus end up in him getting arrested.

Unlike other thieves, he is afraid of Motu and Patlu and not Chingam,the policeman.

He always wear  a blue dress shirt with dark blue flower prints, yellow undershirt, brown belt, dark periwinkle leggings with blue cuffs, and brown shoes.

Number 1 is John’s goon who serves as the one of the supporting antagonists.

Number 2 is John’s goon who rarely speaks.

He has a dark mark on his eye and a band aid on his oversized nose.

He has dark brown hair, wears a cyan striped shirt, aquamarine ascot, and brownish-orange pants.



Boxer: wears red boxing gloves, a white tank top, and red pants with vertical yellow stripes, and is Motu’s neighbour.

He is an aggressive man and a teacher in the school they used to attend.

Bubblegum: He is the Commissioner of police of the area comprising Furfuri Nagar and adjoining villages and is the father of Chingum.

Hera Singh: He is an Hawaldar of Inspector Chingum..

Pheri lal: He is an Hawaldar of Inspector Chingum. .

Sabziwali: In the whole Furfuri Nagar, she sells the best vegetables. She wears a green sari over a black blouse.

Additional characters include Mayor Mr. Singh, the Chief Minister, and Chhotu

Since the inception of the television series, its creators Lotpot magazine, Maya Digital Studios and the Nickelodeon India are aggressively promoting its merchandising the series products and tie-ups.

So we can conclude our discussion by saying animation has huge scope in Indian market and creative people we need you badly. So if you have creativity in you just join us we are just a phone call away @9836321595.



Thursday, 16 November 2017

LATEST TECHNIQUES & TRENDS USED IN VFX

Over the years, VFX has become an integral part of the entertainment industry.

Be it movies or advertisements, it is used worldwide, and a notable increase has been witnessed with the evolution of accessible and easy to use animation and composition software.

VFX involves the assimilation of live action and CGI to create realistic environments, effects and shots, which would otherwise be impossible or dangerous to film. It also helps to curb the filming expenses.

The approach to the use of VFX techniques have changed a lot and influencing a huge change in the whole film making process.

Below the few emerging trends that are changing the scenario of the VFX use.

COMPUTER GENERATED IMAGERY (CGI)



Using CGI, we can achieve anything and lately, there has been am increasing trend in using more practical and realistic computer generated imagery.

Some might criticise that VFX is becoming all about CGI, but filmmakers are following this approach and attempting the making of more and more shots using CGI.

Due to the availability of CGI softwares and increased computer speed VFX artists are depending a lot on it to produce professional grade movies of high end quality.

Well, there are films where we could witness the use of large scale sets, practical effects and realistic miniatures, for example in “INTERSTELLAR”, “MAD MAX, FURY ROAD”, etc.



But all of these films involved substantial use of VFX.

Along with VFX, digital shot were infused to the real life photography, in these films.

But the whole process is quite expensive so many directors tend to use CGI to create the virtual scenes.

VIRTUAL HUMAN CHARACTERS



With the advancement of VFX techniques, we could see the use of realistic virtual human characters.

To make the characters look realistic in each movie, artists are incorporating convincing as animation of the human performances.

By using sub-surface scattering measured skin, material shading models, realistic lighting and upgraded render engines, we can render photorealistic digital doubles, that is hard to distinguish from the real actors.

Like we can see in “THE POLAR EXPRESS” by Sony Pictures Imageworks, where they have been able to capture this trend of creating realistic human characters.

Though the process of simulating human forms is complex and time consuming, but surely they are becoming ‘a new talk’ of the VFX world, which is followed by many.

CHROMA SHOTS

Chroma shots are becoming quintessential part of the film making process. It is extensively used worldwide. In movies like “STAR WARS”, “LIFE OF PI”, “AVENGERS”, in television series like “GAME OF THRONES”, chroma key technique has been utilised for many shots.



The process involves filming of shots in front of a blue/ green screen and inducing computer generated special effects to create a shot, which would otherwise be dangerous or difficult.

Though a lot of money and manpower is required to pull off the desired shot using Chroma key, still it is widely used in the film industry as well as television industry.

DIGITAL VFX ANIMATION

With the progress in Digital VFX Animation, there has been a considerable reduction in physical effects work.

Like we rely more on VFX to create shots with explosions, car crashes, building collapsing etc. In the movie “THE DAY AFTER TOMORROW” quality work can be seen with the use of dramatic digital effects.



The growing popularity for the use of digital effects is mainly due to the fact that it is easily directable than physical ones.



For example, in “MATRIX RELOADED”, digital fire Tsunami was created to chase the character Neo.

Obviously, we could not make the real flames to work like that.

So we can say, we can manipulate the digital effects, as we want. Undoubtedly this is emerging as one of the biggest trend.

POST PRODUCTION AND CONCEPTUALIZATIONS




In the process of film making, VFX and post production has become an important element at the end of the line.

The crucial planning to execute the VFX work is done in advance. It has become a bigger part of the creative process with talented concept artists, creative designers and VFX supervisors.

A lot is left up to VFX to make the scenes look natural.

The conceptualizations of the scenes and the execution of it using VFX has become a trend followed by all in the industry.

For example, in “GAME OF THRONES”, in the episode of BATTLE OF BASTARDS, a messy fight between the horses and the soldiers was conceptualized which indeed grabbed everyone’s attention.

Another example of it is, Animal Logic’s work for “AVENGERS: AGE OF ULTRON”, they had to design what the Internet looked like.

VFX AND VR

Virtual Reality (VR) technology are emerging as important tool for VFX. Huge investments are being done in this technology to be utilised in gaming, advertising, home entertainment.



etc. VFX artists are using VR technology to create those effects, which were hardest for them.

Like, stitching panorama, 360° videos, and compositing, HDR Lighting, making digital assets and dealing with stereo.

There are a lot of VFX studios that are being transformed to VR studios, like Luma Pictures, MPC, Industrial Light and Magic, Framestore, and plenty of more of them.

The development work in the pipeline and techniques in VR is in progress, but plugins supplied by AV3 have been a solution, as of now.

LIVE ACTION

Live action becomes the trending Animation using VFX technique, instead of handling it with traditional animation. In movies like “MALEFICENT” (2014) and “CINDERELLA” (2015),  live action technique was used to recreate this fairytale retellings.



Critics like Mark Langer has closely analysed the close relationship between live action and animation.

It is becoming an increasing trend to create animated characters in movies like, “JURASSIC WORLD”, “BEAUTY AND THE BEAST”, and many more, using live action technique.

Live action shots can be filmed in a couple of days, with adjustments been made there and before editing. Live action shots are more captivating and more photorealistic.

VFX-GAMES-MOVIES-VFX

The progress in VFX technology has increased the conversion of games into movies and vice versa.



This increase in trend has occurred due to the advance in VFX technology and increase in computational power.

“MORTAL COMBAT”, “ASSASSIN’S CREED”, “LARA CROFT: TOM RAIDER”, and many more are film adaptations of games, with great work of VFX.

Though the films received mixed to poor reviews, in terms pf VFX and entertainment, it have been commendable.

Game technologies are being used in movies (like, HAVOC in “MATRIX” sequels).

While the game developers are also using film style VFX to give a more realistic look to the game.

These are the trends shaping the future of VFX and the Film Making industry as a whole.

With this increasing trends, we can guess that there will be increasing graph of  VFX usage, ahead in future.

Tuesday, 14 November 2017

Unknown Facts Revealed Of 3D Movie Finding Dory

An American 3D animation comedy adventure film of 2016.

Finding Dory is produced by Pixar Animation Studios and released by Walt Disney Pictures.



Directed by Andrew Stanton with co-direction by Angus MacLane, the screenplay was written by Stanton and Victoria Strouse.

The film is a sequel  to 2003’s Finding Nemo and features the returning voices of Ellen DeGeneres and Albert Brooks, with Hayden Rolence , Ed O’Neill, Kaitlin Olson, Ty Burrell, Diane Keaton and Eugene Levy joining the cast.

The 3D film focuses on the amnesiac fish Dory, who journeys to be reunited with her parents.

Pixar’s most successful 3D film for about 10 years was ‘Finding Nemo’, and yet, other movies kept getting sequels while our favorite fish story didn’t.

At last, in 2010, writer/director Andrew Stanton got inspired. Five years later, on June 17, Finding Dory came to the theaters.

Stanton says that the last thing he ever thought he was going to do was a sequel to 3D movie Finding Nemo, but the brain works in mysterious ways.

Around 2010 he started to think about Dory.

He knew she was a tragic figure when he created her and he couldn’t drop it.

And that’s usually the kind of stuff, when it keeps coming back without your trying; you realize there’s something worth digging for.”

The opening of the 3D film starts to paint Dory as the tragic figure.

Things quickly lock in with the narrative of Finding Nemo and move on from there.

The beginning of 3D movie Finding Dory was wonderful and sad, but it wasn’t always what generally you see in theaters.



Along with the sad beginning, we saw many scenes set in the Marine Life Institute, otherwise known as MLI.

Dory’s story mostly took place in the Aquarium, and there were some visually clever as well as funny scenes including the octopus Hank talking to Dory from a sink, Destiny, the whale shark meeting Bailey the beluga.

Character writing  is quite  difficult but, when you’ve taken a side kick who was suffering from  short term memory loss and turned her into the main character,  that’s even harder.

Co-director Angus McLane confessed dealing with that situation was maybe film’s biggest challenge.



“She wasn’t built to be a main character,” said Stanton.

“She was made to support someone else and a main character was a very different role.

She was so wired to tee up everyone else and put the spotlight on them, and we kept falling into that trap.

So it was hard.” Like the scene in the touch pool. In early repeatations it starred Hank, the octopus, almost like an Indiana Jones-character, moving Dory long through the pool.

“This biggest problem with this scene is it’s not about Dory,” McLane said.

“Hank was really driving the scene as it started and finished with Hank…so the  3D film changed to make sure every sequence was about Dory achieving her emotional goals.”



There was very little action with Marlin and Nemo.

“Marlin and Nemo are still very much in the film,” said producer Lindsey Collins.

“They’re there at MLI.

They’re just not with Dory. But that was made intentionally because we wanted her to do this on her own.

” So even though Marlin and Nemo are around, they have less to do in the final 3D movie than they did in original versions.



“Hank was planned to be the side kick, the Anti-Dory, who can do things she can’t,” McLane said.

Besides requiring an octopus character in the movie, the character of Hank was narrated to the 3D animators to be “lovingly curmudgeonly,” When Stanton told the animators his vision for Hank they had no idea what plot will be there for the character.

They just knew what he looked like and how he has to move.

It’s only in research that things develop.

So, for example, Stanton found out that some octopuses can even move around and camouflage themselves also.

And that gave him a perfect instrument to get a fish around a human place, like an aquarium.

Bones make 3D animation kind of easy.

An animator can predict movement with them.

But an octopus doesn’t have bones, and that makes animating one exceedingly difficult.

It took over a year of animation work just to get the character’s movements to a believable place.

Hank’s introduction is one of the most complicated shots in Finding Dory.

Finally, 146 total versions from 18 different artists, completed it in  the course of 13 months.

However, the good news is, once many of those problems were solved, things got easier.

While  breaking the story of Finding Dory, the team created about 103,000 storyboards over the course of three and a half years.

They created  a new reel of footage for  four months over that time and that became the blueprint for the movie that’s animated.



When they were deciding about the casting of the movie, Andrew Stanton was always wondering how people would sound opposite Ellen.

But, afterwards, he could see the chemistry she had with new cast members like Ed O’Neill and Ty Burrell.

Finding Dory has a very small crossover with Finding Nemo, and the team more or less completely reanimated the shot to bring it up to the higher 3D animation standards of 2016.

Supporting characters: Gil, Crush, Squirt, Mr. Ray, etc. many of those was back, but not all of them.



Pixar loves to explore their 3D animation with each film and, on Finding Dory; they did it with several new pieces of software.

First is Renderman RIS.

Every Pixar movie has utilized the original Renderman software till now, so that makes Dory the first film in about 30 years which was done on something different.

Finding Dory is more advanced than the other Film in path tracing, which simulates light randomly, and makes for much more realistic water and other effects.

Dory also  used  a program called Katana, which enhances the lighting, and Universal Scene Description, also known has USD.

“We learn a lot working on these films,” said Pilcher. Basically, to make the movie right, the filmmakers have become highly knowledgeable about ocean matters.

Pilcher said. “We are trying to take all the information from reality and reinterpret it in a somewhat manageable, simplified way that stylizes it a bit. Give it character.”

Lots of aquariums all over the world were researched by  Pixar’s design team but the one in Monterey, CA the Monterey Bay Aquarium, was a biggest inspiration on the look of Finding Dory’s MLI.

The  3D movie is mainly about Dory, a fish suffering from short term memory loss.

So the filmmakers wanted to make sure everything was seen through her perspective.



By the end of this film, we should feel that Dory has grown up to be okay by herself,” said MacLane. “That was the central driving idea we had”.

“That’s the point of the story,” Stanton added.”She’s no longer the passenger, she’s the driver.

She has to learn how to do that.” It’s like worrying about a kid,” Stanton said of making this 3D movie.

“I was worrying about whether she was going to make it.

And I suddenly needed that resolved.

So now I really do think it’s a closed circuit.

Nobody plans to make a sequel 13 years later. It’s a product of character love.”



Sunday, 12 November 2017

Behind The Scene Dangal Use of VFX

Dangal- The wrestling competition creates a history in Indian cinema by amazing blend of vfx techniques in the movie.

The film has to shown multiple decades where the cinematographer and the colorist experimented with a number of tests for skin tones and costumes during the pre –production.



For portraying the 1980’s they have to maintain hot yellow warm skin tones at the day and for night segment bulb warm tone was chosen.

Lots of vfx plates were used and digital intermediate process was also included in this.

Prime Focus was responsible for major VFX works.

For the fight sequence in the office the team have used white hot sky contrasting with the warmth of mud effect and vfx.

For the mud wrestling VFX artist have saturated mat colors with yellow, red, and blue for restricting the saturation to reflect.

It was not an easy task since the interior were lit with fluorescents, where CRI is lower color reproductive another important and challenge was to maintain the vintage look along with the sculpted physics during his youth.

It was difficult to maintain such balance but digital intermediate artist maintain it with a grade that was neither gimmicky not so subtle.

Prime Focus team doesn’t shoot the sequences chronologically, the DI tools smoothen the flow between scenes which has enhanced the emotional quotient and made viewing experience seamless.

This film was the fifth highest grossing non English film.

The movie has delivered a good impact on the mind of the viewers.

The film is a biographical sports drama based on the story of Mahavir Singh Phogat, Who was an armature wrestler.

He has a dream to win a medal for his country but somehow it does not materialize . So he trains his four daughters to become The World Class wrestler.

The film was directed by Nitesh Tiwari, and produced by Walt Disney Amir khan Production and UTV motion pictures.

Nitesh Tiwari has started to develop the screenplay in 2013.

The shooting spot was selected at Haryana.

The principal photography was started in September 2015.

Casting was done with Amir Khan , Sana Seikh, Sanya Malhotra, Zaira wasim, Suhani Bhatnagar and Girish Kulkarni.



The Development of the film has been started in 2012.

Divya Rao a member of Disney’s creative team has read a newspaper article about the story of Mahavir Singh Phogat.

She got an idea, that in Indian states like Punjab, Haryana, UP and MP where girls are treated like anything, amongst them Mahavir Singh trained his daughters to become the World Champions.

She has a thought to make it a great film and it would also boost the girl child conservations.

She has a discussion with another Disney personal Siddharth Roy kapoor.

After the discussion Disney approached Nitesh Tiwari for converting it to a full script and also requested him for the direction.

The story was very dramatic, and the best part is that it has emotion and also has a lot of humour.

Amir Khan Productions approach Kripa Shankar Patel Bishnoi the Indian women’s wrestling coach to train the entire crew of Dangal.

When Kripa Shankar heard the story he was very enthusiastic about the future of woman’s wrestling in India.



As the story went on Mahavir Singh Phogat was a former wrestler and national champion based in Balali a village of Haryana.

By the circumstances of the poor family and also by the pressure of his father Mahavir had               to quit the sports and engaged with a company job.

He has regret that he could not win a medal for his country.

He always has a dream to that may his unborn son will fulfill his desire.

But in spite  of son he has four daughters.

Disappointed upon four daughters he gave up all his hope.

But one day his elder daughters Geeta and Bobita came home by beating up two boys who had misbehave with them.

After watching this incident his unsuccessful dreams got an air.

He realizes his daughter’s potential to become wrestlers and he started to coach them.

His daughters were really stunt by watching their father’s behavior.

His method was odd and difficult includes early morning workout and short haircuts to avoid lice.

Mahavir has to face lots of backlashes from the villagers but instead of their marriage he was determined to prepare them as the World class wrestler.

For the training he made a mud pit.

Initially the girl’s have taken this as their father’s madness. But soon they realize the importance and being the stereotypical wives that would be the best future.

They motivated and willingly participate for the coaching.

Mahavir took the girls to the local wrestling tournaments, where they had to fight with the boys.

Successfully they defeated the boy’s. After such success, Mahavir trained them free style wrestling for the competitive events.

Unable to buy wrestling mats he trained them with normal mats.

After the long fight Geeta won the junior and senior championship at the state and national level.

She got the entry of National Sports Academy for forthcoming Common wealth Games.


Joining the academy Geeta had number of friends.

She forgot the life style and discipline which she used to maintain in the guidance of her father.

She watches television, eats junk food, grows her hair and many more.

Somehow she realizes that her father’s techniques are become very old and what she is learning from the academy is better.

During a home visit she defeats her father with the new techniques.

But in the National level she has lost every game.

After that she got the feel that her father techniques are best and right.

Her coach decided to compete her against 51 kg but her father’s desire was to compete 55Kg, as per her father’s instruction she started to prepare herself.

Academy coach noticed all this and he wanted to expel these two girls from the academy.

But ultimately she headed in 55 kg and became the first woman wrestler to win Gold for INDIA.


Amir Khan had to play two distinct roles in the movie, one is 60 year old Mahavir Singh Phogat and another one is 20year old version of Phogat.

Amir had to gain around 30 kg of weight to play the wrestler’s old age version and he had to lose weight for second phase of the film.

The shooting schedule placed at Narengwal, Gujjarwal, Kila Raipur, Dongo and Leel of Punjab and Haryana.

The team filmed the wrestling sequences at the Shree Shiv Chatrapati sports complex in Pune.

For the shot of Common Wealth game and National games they have chosen “Thyagraj” stadium.

The first sequence of the movie was done in a school of Dango village which is located in Pakhowal Tahsil Ludhiana .

The akada shot was also taken at Toosa village of Ludhiana.

For the Commonwealth wrestling scene the team has used multiple cameras and lances, constant changes of angel created variation in texture of   final image.

DI helps the images to become consistence which follows a realistic view.

The film was released on a record number of a screens world wide.

The VFX work behind the scene makes this film one of the widest releases Indian feature film.

Thursday, 9 November 2017

Hidden Facts About Indian Animation Series CHOTA BHEEM

One would have been living in total isolation for the past seven years if he/she hasn’t taken notice of an animation revolution  called Chhota Bheem– a show created by Rajiv Chilaka of Green Gold Animation for children’s television channel Pogo – that has taken the children’s entertainment industry by storm.



Chhota Bheem Premiered in 2008 on Pogo TV.

It focuses on adventures of a boy named Bheem and his friends in the fictional kingdom of Dholakpur.[1]

In this series, Bheem and his friends are usually involved in protecting the kingdom of Dholakpur and its king, Raja Indravarma, from various evil forces.

Sometimes they also help other kingdoms.

It is among one of the most popular animated cartoon series for children in India.

The entire show is created in 2D Animation using a Flash pipeline, thus giving the entire look a very seamless flow and design.

The costumes, characters and sets are very neatly created and have their own distinctive qualities which go onto enhance the viewing experience of the kid audience.



The show’s bullies – Kalia, based on the evil Duryodhan, and his cronies, Dholu and Bholu – are distinctly darker in shade than any of the show’s more positive characters.

Thus, the makers are also shedding light on the fact that the world is filled with both good and evil and its one’s choice of which side he/she would like to be on.

The backgrounds (BGs) showcase some great scenic beauty of India, which not only resonates with the domestic audience but also encourages a global audience to sit up and take notice of the diversity in the Indian geography.

The colorful costumes, justifying the various characters on the show are also something worth commending.

A kid between the ages 6-12 years will always prefer to watch vibrant colours over dull or something with lesser colours, thus the makers have learnt from their earlier television outings and acclimatised to the tastes and viewing habits of their audience; which in turn has contributed in gaining further popularity among its target audience.

Rajiv Chilaka, in a few of his interviews, has likened himself to the next Walt Disney and believes that his Chhota Bheem franchise to be a bigger crowd-puller and money-spinner than even the Indian Premier League

Chilaka has come a long way considering he had no connection to either the film or the television industry.

After heading to the US for his Masters in Engineering at the University of Missouri, he realised he wanted to do something else.

He had an inclination towards storytelling but felt his strengths were a mix of technology and creativity.

So, he came to the conclusion that animation is where he can succeed.



One day, struggling with creating a more lucrative series, Chilaka thought about his favorite’s character in the Mahabharata, Bheem, and thought of creating a younger version of him.

But a pilot along with six developed episodes failed to get Turner’s Cartoon Network and the Disney network’s.

He then decided to re-do  the look and feel of Chhota Bheem – after becoming somewhat  successful  with his other ventures with Turner in the meanwhile – and re-pitched it to Turner.

It got picked up as part of Turner’s Desi Toons (indigenous cartoons) series to localise more content.

Which eventually went to Pogo? In three years, it became the top-rated kids show in India and still continues great viewership.

The five reasons why Chhota Bheem is close to the little hearts of the Country



Point One

Characters – Bheem, Chutki, Raju, Jaggu, Dolu, Bholu and Kalia.

They are well-known faces on the TV today.

While Chutki is a simple and cute  girl, Raju is an sweet little boy without any hair on his head and a small frame.

Jaggu the monkey is as popular as the others and Kalia is made fun of by the kids for his stupid antics. Bholu and Dolu are the little assistants of Kalia.



Point Two

Laddoo – The Laddoos made by one of the character, Tun Tun Mausi, also Chutki’s mom, are a great hit.

Kids love it when Bheem pops one of those delicious looking laddoos, becomes stronger to fight goons and succeeds.

The concept derived from world famous Popeye eating spinach in the popeye show is every bit well received.



Point Three

Friendship – The friendship showcased between the characters spreads a message of bonding to children.

The main characters always stand united, despite the many differences that crop sometimes.

This is a direct thought given to the children about giving importance to the value of friends in life.

Point Four

Good Wins Over The Bad – Bheem and his friends always end up fighting the evil at the end of each episode.

Every story that has been created shows the hidden message underneath that good always prevails over the bad.

Something that is well taught to the kids in the form of animation.

Point Five

Moral Stories – Most of the stories penned for the Chhota Bheem are morally backed.

There is always a strong moral message given along with the entertainment and fun.

Chhota Bheem is also well known to the elders and the parents in the family, thanks to his rising popularity.

The success of this series is a standing testimonial to the fact that good content will always be appreciated and rewarded

If there are a few lessons that one can learn from this brilliantly crafted animated character and series, they would be: honesty, wit and boldness; never be jealous; stay united; be content; be considerate, generous and courteous; always stay calm and composed; be alert; have a sportsman spirit and have a sense of humour, among many others.



Children always look for an escape route from the pressures of school, peers and other troubles and Chhota Bheem comes to their rescue with his adventures and fantasy tales.

Children can relate to him and wish to be part of his gang as he takes on baddies to save the day for his friends and his village.

The makers clearly understand the psyche of today’s young minds and have successfully transcended those learning’s into their fictional series.

Chilaka exults that he sometimes can’t believe “that the character has grown so big!”

None of the other creations from the studio has even come anywhere close to its star property.

But, then, once in a lifetime only, a’Chota Bheem’ comes along……